ant dungeons

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Re: ant dungeons

Postby Reiber » Fri Oct 14, 2022 12:57 am

its litterally the best house you could imagine, if you could build cubboards inside, everyone would desperately try spawing one in their village,

actually nevermind. next world im just paling my first dungeon and live inside it
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Re: ant dungeons

Postby ItsFunToLose » Sat Oct 15, 2022 2:44 am

Apocoreo wrote:Free, relatively safe, and consistent source of chitin (and ant meat) right in your walls? smh


As far as I can tell, the respawned ants aren't harvestable for chitin. There is a limited amount of chitin per dungeon.
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Re: ant dungeons

Postby animary » Wed Oct 19, 2022 9:03 pm

Well, none of the few people I've met in this world say they could take out an ant dungeon. In all my time in the game I've never been in a dungeon of any sort, my impression being it was suicide if you weren't a strong fighter (I did once accidentally enter some odd portal in a mine and found myself in a psychedelic space with a dragon like creature ...I immediately ran out). But I figured the worst that could happen here is I run in and immediately leave if attacked ...instead i found an empty space the size of a house. So extended my claim a few spaces farther and, for a 4x4 space on my farm, have a nice barn. As for living there, good idea, except I live in a large burrow (spawned right next to it, never seen one this size before, larger than a cabin, slightly smaller than a house), my house is used for cabinets. The only problem now is it's an eyesore, not the dungeon itself but the jagged, raggedy, piece of raised ground it sits on that I can't smooth, pave, or plant grass on ..maybe a ring of useful trees planted around it....

Again, thanks for the input; always something new to learn in this game.
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Re: ant dungeons

Postby Reiber » Wed Oct 19, 2022 11:45 pm

animary wrote:Well, none of the few people I've met in this world say they could take out an ant dungeon. In all my time in the game I've never been in a dungeon of any sort, my impression being it was suicide if you weren't a strong fighter (I did once accidentally enter some odd portal in a mine and found myself in a psychedelic space with a dragon like creature ...I immediately ran out). But I figured the worst that could happen here is I run in and immediately leave if attacked ...instead i found an empty space the size of a house. So extended my claim a few spaces farther and, for a 4x4 space on my farm, have a nice barn. As for living there, good idea, except I live in a large burrow (spawned right next to it, never seen one this size before, larger than a cabin, slightly smaller than a house), my house is used for cabinets. The only problem now is it's an eyesore, not the dungeon itself but the jagged, raggedy, piece of raised ground it sits on that I can't smooth, pave, or plant grass on ..maybe a ring of useful trees planted around it....

Again, thanks for the input; always something new to learn in this game.



what you entered in the cave was an batdungeon, i wouldnt advise you too take one on wiht less than 10 people, good stats, and at least bronze gear. but steel would be advised. it is by far the most difficult dungeon, and we manage to wipe at least once with around 20 people all in steel gear,

antdungeons on the other side, can be easily soloed with sup 100 stats, i´d say , without exactly knowing what you doo, 60mc or ua should be sufficent maybe get your ag and strg to 50 , get yourself an bronzesword, and an pice of armour, and just carefully sneak intoo the dungeon, the enemys inside are around fox/badger level, and all are slower than 3th speed. so if you get overwhelmed, just leave, .dont risk anything, take it easy, you can just come back once your hp have regened, or you camp for an while inside.

so if you manage to fight fox and badger, i´d say you try too get some combatmoves from them and ease in youself when you feel your ready. the boss is practically an reskinned boar, and can be shot down with an bow.


my biggest tip would be to never stand still, if you dont run , walk, and take some water and food with you.



animals in dungeons dont go in for the kill, and the biggest threat only comes if you are outlawed(recently committed an crime) or if another player comes in too attack you.
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Re: ant dungeons

Postby Sevenless » Wed Oct 19, 2022 11:57 pm

Did a bat dungeon with 5 chars at 50-100 MC and Q50 bronze swords last world. The key is to unify decks. Everyone running storm of swords = golden. A bunch of UA boys with B12s are gonna struggle.

Actually, we did have a UA tank running oak stance now that I think about it, the rest of us were MC.
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Re: ant dungeons

Postby Reiber » Thu Oct 20, 2022 12:29 am

Sevenless wrote:Did a bat dungeon with 5 chars at 50-100 MC and Q50 bronze swords last world. The key is to unify decks. Everyone running storm of swords = golden. A bunch of UA boys with B12s are gonna struggle.

Actually, we did have a UA tank running oak stance now that I think about it, the rest of us were MC.


with most dungeons the problem isnt the overall difficulty , but the spikes, we breazed through 90% but some roomes just spawn 9-12 broodmothers with cliffs at the entrance. same with beavers. some dungeons take 5 minutes. some tell you too kill 14 respawning whites in deep water.


only ants are lacking deadly terrain, and dont have such punishing roommechanics. so even if they spike they stay managable, if you play carefully even at low stats-
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Re: ant dungeons

Postby animary » Thu Oct 20, 2022 9:03 pm

Interesting comments. FWIW my current strength and unarmed are around 50, melee is 40 but only "weapon" I have is q23 ceramic knife (marksman only thirty, but until get better tools and tree farm starts producing I'm stuck with crappy bow). I can take out three ant swarms, possibly a fourth but that would be a gamble; haven't tried a fox, next goal is bats. Decided to use the dungeon as a barn for now, it takes much less space than an equivalent building (can it be used as a cave for planting?).

Admittedly I'm an overly cautious player, eschewing combat unless success is almost guaranteed; when outside my pali I hearth immediately on seeing a white arrow on the map, it may be someone who would be a good friend, but just as easily could be someone who would attack on sight. (There was a killer in the area, the first three weeks of this world I buried five people, three were headless skeletons.)
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Re: ant dungeons

Postby Reiber » Fri Oct 21, 2022 3:07 am

animary wrote:Interesting comments. FWIW my current strength and unarmed are around 50, melee is 40 but only "weapon" I have is q23 ceramic knife (marksman only thirty, but until get better tools and tree farm starts producing I'm stuck with crappy bow). I can take out three ant swarms, possibly a fourth but that would be a gamble; haven't tried a fox, next goal is bats. Decided to use the dungeon as a barn for now, it takes much less space than an equivalent building (can it be used as a cave for planting?).

Admittedly I'm an overly cautious player, eschewing combat unless success is almost guaranteed; when outside my pali I hearth immediately on seeing a white arrow on the map, it may be someone who would be a good friend, but just as easily could be someone who would attack on sight. (There was a killer in the area, the first three weeks of this world I buried five people, three were headless skeletons.)


being cautious is not wrong in this game. everything that can be cheesed should be. never go for an fair fight unless you know you hardly take damage.
sure , if you want too persue hunting, i´d get my hands on an sword somwhow, but at your level you should easily be able too fight an fox or bat. in some way bats are worse than ants. since they dont tend too go through your armour.

on the other note, hearthing on player only works if that player wasnt out too get you, maybe with automatic hearthing on player, you might slip away if they are preparred, but if an experienced manhunter with autoaggro comes at you , running isnt great, but its your best bet.
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Re: ant dungeons

Postby animary » Fri Oct 21, 2022 10:44 pm

"automatic hearthing"

??
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Re: ant dungeons

Postby Reiber » Fri Oct 21, 2022 11:11 pm

animary wrote:"automatic hearthing"

??


there are some custom clients that heart automatically as soon as an unknown player shows up on screen.
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