
TerraSleet wrote:What problem does this solve, OP? If it's "unfair advantage" you're trying to solve, you have to go a lot further than this. You have to tear out practically every system that can even remotely affect a player's ability to gain an advantage. Credos, equipment, full loot and permadeath, hunger and energy, the list goes on... H&H is built from its roots as a "hardcore" full loot PVP MMO, it's always been unfair. That's an intrinsic property of full loot PVP unless you make literally everything else irrelevant to it. If you want fair PVP in an MMO, there are plenty of other options out there.
vatas wrote:Much more efficient use of dev time would be to give player clear instructions on how to make a properly defended base, rather than trying to remake combat system at conceptual level.
For example, OP of this thread sounds like someone who would be fine getting KO'd and looted at open world if unfortunate enough to cross path with "villain" but quit the game because the villains abused the lack of game knowledge, that is not present neither in-game or on official website (without digging into forums), to completely bypass every siege defense buff. (Probably it could be even argued that if legitimate siege was easier, villains would spend their time doing that instead of looking for the unicorns who found this game and stated playing this game without reading any external/community guides.)
DonVelD wrote:my brother in christ you want to change the whole system while it took jorb and loftar years to make boulders from mining not annoying
your idea is trash and overcomplicated and i saw ideas like this for like 50th time, using the cope argument "are you a botter?" is weak
Clemins wrote:Yeah, while I agree there are definitly things that could be tweaked *PVP stat caps cough*, this is not a solution to the problems you're posing.donatas081294 wrote: but why not have a system entrirely dedicated to combat instead of replying on fep and lp leveing to an unfair advantage.
But isn't the system you're proposing an "entirely dedicated combat system?" If I skimmed through what you said correctly, you're saying take away the current system to get rid of grinding and replace it with a system that require you grind by forcing you to level up through combat? What does that solve?donatas081294 wrote:I guess this could encourage people to do more pvp and not just run away and take their take in combat.
BIG doubt... Lots of people hide in a corner somewhere and eat/study curios until they have stats ≥ 98.5% of the population, and STILL never fight or run away in fights. The problem with peoples willingness to fight is:
- They're scared about being out stated
- They're scared about being out skilled
- They're scared of losing their gear
- They're scared of wounds
- They're scared of their character dieing
- They're scared...
donatas081294 wrote:My take would be that combat would only level up through 1 on few combat encounters. Either player wins and kills/knocks out the oppoment (player/animal/other),
The game already has this, it's how you level up your combat moves...donatas081294 wrote:Sure the issues are msotly the same the botting
This is not going to fix botting, nothing here will fix botting. The entire point of botting (in Haven) is to avoid (mostly) tedious and repetitive tasks to in order to have more time to play the parts of the game that are enjoyable manually. So the fundimental reason bots exist in haven is more reflective on how "fun" certain gameplay mechanics are.
And before the argument of "no, they're just for the advantage ", if making 50,000 midnight blue cheese was FUN, I'd do it. It is not.
The reason I'm actually putting effort into making a reply to this even though it's not really a good use of time, is this is my favorite part of Haven. It's FAR from perfect, and frankly, it's getting further away from it as time goes on. Due in part, to proposed changes like these. Jorb and Loftar DO NOT know the true nature of the PVP gameplay they created because they DO NOT play with it. (Loftar once said (THIS WORLD) "Just put 5/5 points in shield up"...) So, they tend to listen to the cacophony of voices and will occasionally latch onto something that is very uninformed and proposed by someone with just as much inexperience as them.
Don't get me wrong, I'm not trying to gatekeep pvp, it's the latter. I want to see more people engaged in pvp, I want to have discussions about how to make it better. But that requires you to first understand this mess before looking at it and just fucking lighting it on fire because you don't get it.
I made a joke thread like a year ago about "removing farming" as commentary about changing a system I don't like/engage with: viewtopic.php?f=70&t=72650
I made this in hopes that it provides an example of what it feels like to read about changing something in the game that is not "technically" broken, but since I "don't like it", that must mean it's "broken" or "bad".
Sigh... Look. I don't blame you or anyone for being apprehensive about PVP, it requires a lot of time and dedication to learn and even more to build a "relevant fighter" every single world. As time goes on and life demands more attention, I (like a lot of people) just don't have time for things like this anymore. So yes, I think the bar should be lowered, but no I don't think an entire rework to the whole system is the answer.
If you really are ambitious about find a good solution to both lowering the bar AND helping solve the " Ain't NO ONE got time for that" issue that please consider this before putting any super game altering ideas into the dev's heads: viewtopic.php?f=48&t=74373
donatas081294 wrote:Stat caps a boring, because ifnite levels is what made haven and hearth stand out.
donatas081294 wrote:but why not have a system entrirely dedicated to combat instead of replying on fep and lp leveing to an unfair advantage.
dagrimreefah wrote:
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