Clemins wrote:Yeah, while I agree there are definitly things that could be tweaked *PVP stat caps cough*, this is not a solution to the problems you're posing.donatas081294 wrote: but why not have a system entrirely dedicated to combat instead of replying on fep and lp leveing to an unfair advantage.
But isn't the system you're proposing an "entirely dedicated combat system?" If I skimmed through what you said correctly, you're saying take away the current system to get rid of grinding and replace it with a system that require you grind by forcing you to level up through combat? What does that solve?
donatas081294 wrote:I guess this could encourage people to do more pvp and not just run away and take their take in combat.
BIG doubt... Lots of people hide in a corner somewhere and eat/study curios until they have
stats ≥ 98.5% of the population, and STILL never fight or run away in fights. The problem with peoples willingness to fight is:
- They're scared about being out stated
- They're scared about being out skilled
- They're scared of losing their gear
- They're scared of wounds
- They're scared of their character dieing
- They're scared...
donatas081294 wrote:My take would be that combat would only level up through 1 on few combat encounters. Either player wins and kills/knocks out the oppoment (player/animal/other),
The game already has this, it's how you level up your combat moves...
donatas081294 wrote:Sure the issues are msotly the same the botting
This is not going to fix botting, nothing here will fix botting. The entire
point of botting (in Haven) is to avoid (mostly) tedious and repetitive tasks to in order to have more time to play the parts of the game that are enjoyable manually. So the fundimental reason bots exist in haven is more reflective on how
"fun" certain gameplay mechanics are.
And before the argument of "no, they're just for the advantage ", if making 50,000 midnight blue cheese was
FUN, I'd do it. It is not.
The reason I'm actually putting effort into making a reply to this even though it's not really a good use of time, is this is my favorite part of Haven. It's FAR from perfect, and frankly, it's getting further away from it as time goes on. Due in part, to proposed changes like these. Jorb and Loftar DO NOT know the true nature of the PVP gameplay they created because they DO NOT play with it. (Loftar once said (THIS WORLD) "Just put 5/5 points in shield up"...) So, they tend to listen to the
cacophony of voices and will occasionally latch onto something that is very uninformed and proposed by someone with just as much inexperience as them.
Don't get me wrong, I'm not trying to gatekeep pvp, it's the latter. I want to see more people engaged in pvp, I want to have discussions about how to make it better. But that requires you to first understand this mess before looking at it and just fucking lighting it on fire because you don't get it.
I made a joke thread like a year ago about "removing farming" as commentary about changing a system I don't like/engage with:
viewtopic.php?f=70&t=72650I made this in hopes that it provides an example of what it feels like to read about changing something in the game that is not "technically" broken, but since I "don't like it", that must mean it's "broken" or "bad".
Sigh... Look. I don't blame you or anyone for being apprehensive about PVP, it requires a lot of time and dedication to learn and
even more to build a "relevant fighter" every single world. As time goes on and life demands more attention, I (like a lot of people) just don't have time for things like this anymore. So yes, I think the bar should be lowered, but no I don't think an entire rework to the whole system is the answer.
If you really are ambitious about find a good solution to both lowering the bar AND helping solve the " Ain't NO ONE got time for that" issue that please consider this before putting any super game altering ideas into the dev's heads:
viewtopic.php?f=48&t=74373