Salt Rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Salt Rework

Postby Nightdawg » Sat Jul 22, 2023 5:51 pm

loftar wrote:Well, I mean, the whole point of localized resources is to have people fight over them, so if there's no benefit to them, that seems to defeat the purpose a fair bit. If they aren't a locallized resource, I just don't really see the reason to leave salt in the game at all.

Inb4 "noone fights over localized resources anyway", that's a separate issue. Open to discussing it, but separate.



Yes, good, great thinking.
So keep salt like it is, this is the way it should be, exactly.
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Re: Salt Rework

Postby SnuggleSnail » Sat Jul 22, 2023 7:21 pm

loftar wrote:Is this just a "remove localized resources" thread in disguise?


You already removed salt, you're just in denial about it. The new salt is killing yourself
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Re: Salt Rework

Postby Dawidio123 » Sat Jul 22, 2023 7:33 pm

loftar wrote:Well, I mean, the whole point of localized resources is to have people fight over them, so if there's no benefit to them, that seems to defeat the purpose a fair bit. If they aren't a locallized resource, I just don't really see the reason to leave salt in the game at all.

Inb4 "noone fights over localized resources anyway", that's a separate issue. Open to discussing it, but nonetheless a separate issue.


I mean noone fights over them cus it's easier to setup dozens of bots that just take them whenever they respawn/buy it from hermits for garbage tier items you can produce for basically free, and in its current state why would anyone take their time to actually fight over salt when it's literally useless unless you have cupboards of it (even then it's meh).

And it was explained multiple times in this thread it still could be a localized resource that would have benefits over the mined salt (and more use arguably since the proposal includes more uses for it), since it'd be a better version of it. As of rn salt allows you to negate hunger completely if you have tons of it (so like 3 guys that have a market, and maybe some people that bother to bot it), the proposed salt would only reduce hunger you get from foods, not completely negate it, while being accessible to the majority of players unlike how it is implemented right now. Of course you could argue that hunger is a joke since in the early game you can just hunger reset to get more stats for like an hour of your time, and in the late game table gives so much reduction that you will never go below 300% unless you eat like an idiot, but that's also a separate issue.

This rework also allows (as mentioned in the first post) for most food to be somewhat useful, because there is A LOT of food that you just ignore due to their high hunger relative to their FEPS (ie. pies, anything that's not the 4 meta foods everyone eats like autumn steaks, etc.), especially before the 95% hunger reduction tables, that most hermits will never get since they are poor.

EDIT:

Nightdawg wrote:DON'T FUCKING TOUCH SALT ANY MORE

That piece of shit was obnoxiously overpowered and there should be no more fucking means of reducing hunger with some piece of shit localized resource I have to scan the entire map for and place 100 bot alts on

Salt's fine as it is, if anything, nerf it more.


The idea literally makes it so it's not a localized resource that you NEED to bot, since you'd be able to just mine it. While giving multiple possibilities on what to do with current salt (imo just delete it lmao it's already dead), but having it add some shitty fep to food on top of hunger reduction wouldn't make it OP, it ain't like anyone is actually using truffles for the fep they add. And maybe you could actually use it in the early-mid game to keep on fepping on 300% instead of doing hunger resets since that's the optimal way to play up until like 400 stats.
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Re: Salt Rework

Postby SnuggleSnail » Sat Jul 22, 2023 7:48 pm

Dawidio123 wrote:it's easier to setup dozens of bots that just take them whenever they respawn


I didn't rly read anything you said, but from this statement alone I can tell ur opinion is bad because its foundation is absurdly wrong
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Re: Salt Rework

Postby Dawidio123 » Sat Jul 22, 2023 7:55 pm

SnuggleSnail wrote:
Dawidio123 wrote:it's easier to setup dozens of bots that just take them whenever they respawn


I didn't rly read anything you said, but from this statement alone I can tell ur opinion is bad because its foundation is absurdly wrong


I mean i don't think it's actually worth botting salt since it's garbage, but that's the way i would do it if it wasn't. Or just log onto all the alts that have their hfs next to it manually whenever it spawns.
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Re: Salt Rework

Postby SnuggleSnail » Sat Jul 22, 2023 8:20 pm

Fair enough



S Tier: remove salt, make hunger not shit, remove satiations
A Tier: make salt so abundant it effectively removes hunger (like before) and let satiations function as a bad version of hunger (like before)
B Tier: Remove hunger/satiations and let people just go wild
F Tier: this absolute dogshit we have rn
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Re: Salt Rework

Postby Nightdawg » Sat Jul 22, 2023 10:19 pm

Dawidio123 wrote:zzz


You underestimate the power of brainlessly mine botting salt

Or maybe you got the nice mining bots too and you want to be able to gain salt without having to leave your walls

And then we get infinite salt so hunger means nothing
Then we need to bot all food and eat 24/7 to keep up with the trash autists that suck so fucking much at PVP but have the means, autism, bots and slaves to grind 50k stats within 1 month cause of hunger not preventing them from doing it

Ah yes, the perfect world
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Re: Salt Rework

Postby Dawidio123 » Sat Jul 22, 2023 10:50 pm

Nightdawg wrote:salt bad


How is reducing hunger of a food equal to negating hunger completely? Let's say meatpie gives you 5 hunger, with a decent 90% hunger reduction table it gives you 0.5 hunger. Let's say the new salt reduces food hunger by 20% for example (idk about balance it might be too high or too low). For a player with the 90% table it turns a 0.5% into 0.4% of hunger, effectively reducing it by 0.1%.

But for a hermit (or anyone in the early game) that has shit table, let's say 50% hunger reduction, which would turn 5% of hunger into 2.5%, and then applying that 20% reduction from salt would turn it into 2% hunger. Effectively reducing the hunger by 0.5%.

Effectively this means, that for the top players the reduction would not be as impactful since everyone rushes the best table they can, and, in the first couple of weeks, they would get to a point where salt is very useful but far from making hunger non existent. Furthermore, from how i understood it, the new mine salt would just be like an ore, so you'd hardly need to bot it. Unless you think you need to bot things like iron or copper, but honestly you could just bot mining gold and buy normal salt. While at the same time less advanced players could take way more advantage of it.

Nobody is saying to buff the salt we have now, honestly i think we should delete it but loftar doesn't seem to like that, so giving it some other uses (like converting into the new salt, or being able to apply it to foods for some extra feps on top of reducing its hunger, etc.) might be a way to make the game more coherent rather than having one salt that you only eat to reduce hunger, and another that you only apply to foods akin to pepper.

This would still probably be worse than just doing hunger resets if nothing changes since it also resets satiations so eh.
Last edited by Dawidio123 on Sun Jul 23, 2023 9:26 am, edited 4 times in total.
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Re: Salt Rework

Postby noindyfikator » Sun Jul 23, 2023 7:51 am

Anything that integrates into hunger/satiation should be instantly removed from the game because it encourages autism. Game progression gut, Speedrunning character stats bad. IMO localized sources should contain items useful for your village/kingdom/etc only.

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Similarly to quests, add localized resource that increases local quality of dandelion by 1 and people will fight to death for it.
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Re: Salt Rework

Postby DonVelD » Sun Jul 23, 2023 11:18 am

i'd vote for removing hunger entirely
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