loftar wrote:Well, I mean, the whole point of localized resources is to have people fight over them, so if there's no benefit to them, that seems to defeat the purpose a fair bit. If they aren't a locallized resource, I just don't really see the reason to leave salt in the game at all.
Inb4 "noone fights over localized resources anyway", that's a separate issue. Open to discussing it, but nonetheless a separate issue.
I mean noone fights over them cus it's easier to setup dozens of bots that just take them whenever they respawn/buy it from hermits for garbage tier items you can produce for basically free, and in its current state why would anyone take their time to actually fight over salt when it's literally useless unless you have cupboards of it (even then it's meh).
And it was explained multiple times in this thread it still could be a localized resource that would have benefits over the mined salt (and more use arguably since the proposal includes more uses for it), since it'd be a better version of it. As of rn salt allows you to negate hunger completely if you have tons of it (so like 3 guys that have a market, and maybe some people that bother to bot it), the proposed salt would only reduce hunger you get from foods, not completely negate it, while being accessible to the majority of players unlike how it is implemented right now. Of course you could argue that hunger is a joke since in the early game you can just hunger reset to get more stats for like an hour of your time, and in the late game table gives so much reduction that you will never go below 300% unless you eat like an idiot, but that's also a separate issue.
This rework also allows (as mentioned in the first post) for most food to be somewhat useful, because there is A LOT of food that you just ignore due to their high hunger relative to their FEPS (ie. pies, anything that's not the 4 meta foods everyone eats like autumn steaks, etc.), especially before the 95% hunger reduction tables, that most hermits will never get since they are poor.
EDIT:
Nightdawg wrote:DON'T FUCKING TOUCH SALT ANY MORE
That piece of shit was obnoxiously overpowered and there should be no more fucking means of reducing hunger with some piece of shit localized resource I have to scan the entire map for and place 100 bot alts on
Salt's fine as it is, if anything, nerf it more.
The idea literally makes it so it's not a localized resource that you NEED to bot, since you'd be able to just mine it. While giving multiple possibilities on what to do with current salt (imo just delete it lmao it's already dead), but having it add some shitty fep to food on top of hunger reduction wouldn't make it OP, it ain't like anyone is actually using truffles for the fep they add. And maybe you could actually use it in the early-mid game to keep on fepping on 300% instead of doing hunger resets since that's the optimal way to play up until like 400 stats.