Second Ability Tab

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Second Ability Tab

Postby Lukash4k1 » Mon Jul 31, 2023 6:39 pm

Rodimus wrote:Learn how to bot.


It's precisely sad that you have to use bots for everything because otherwise, you wouldn't achieve anything. I have friends to play with, but I also wish you could enjoy yourself normally, and I think this mechanic would help you a lot.
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Re: Second Ability Tab

Postby Rodimus » Mon Jul 31, 2023 6:54 pm

It will only benefit lifeless players.
If this ever gets the green light you will all cry (especially lonewolves) because the botters would be gaining more than the average hermit who's afraid to even interact socially in a game that's supposed to be played with other people.
Also second ability tab doesn't make sense, why keep two souls in one body?
W7 - Crestfall
W8 - Silvermoon
W10 - Pueblo Comedia
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Vallblómbyrđa
W14 - Local Area Network
W15 - ???
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Re: Second Ability Tab

Postby Nightdawg » Mon Jul 31, 2023 7:22 pm

Lukash4k1 wrote:It's precisely sad that you have to use bots for everything because otherwise, you wouldn't achieve anything.


This is incorrect to some extent, and I'm saying this solely because we had absolutely no bots this world. Competent players can keep up, and man power is very important as well.
But damn, bots do be bringing a lot to the table and it's very cringe and annoying that this game's 99% tedium and 1% sandbox.

Eh, what can you do.
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Re: Second Ability Tab

Postby Rodimus » Mon Jul 31, 2023 7:34 pm

Exactly, I don't even bot and I can do enough with just two characters. Mind you I don't even have subscription bonuses and just have an excessive amount of free time.
Second ability tab really sounds redundant (obviously), and there's no point in concentrating all of that in one character that you can lose through drowning.
W7 - Crestfall
W8 - Silvermoon
W10 - Pueblo Comedia
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Vallblómbyrđa
W14 - Local Area Network
W15 - ???
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Re: Second Ability Tab

Postby SnuggleSnail » Tue Aug 01, 2023 10:13 am

viewtopic.php?f=48&t=71930&p=891715#p891715

^ much better version of the same suggestion. Every old/developed character should be somewhat capable of combat and something productive, IMO
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Re: Second Ability Tab

Postby Nightdawg » Tue Aug 01, 2023 10:15 am

SnuggleSnail wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=71930&p=891715#p891715

^ much better version of the same suggestion IMO


I thought it's pretty obvious that at this stage we're trying to trick jorb into adding good stuff by suggesting pretty much the same things over and over again, while slightly altering the description to make it look like something different.
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Re: Second Ability Tab

Postby SnuggleSnail » Tue Aug 01, 2023 10:24 am

I mean, ye, but these compromises/alternate methods of doing the same thing are always dogshit compared to what people actually want.

I don't wanna fuck up an important softcap or die because I forgot to change spec
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Re: Second Ability Tab

Postby MooCow » Tue Aug 01, 2023 4:13 pm

+1 to the far better idea by Snail. I really didn't want to have to duel spec because it sounds like an awful chore, but I didn't want to shit this idea because I figured something good might come from it
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Re: Second Ability Tab

Postby Lukash4k1 » Wed Aug 02, 2023 12:00 am

SnuggleSnail wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=71930&p=891715#p891715

^ much better version of the same suggestion. Every old/developed character should be somewhat capable of combat and something productive, IMO


I like this idea, as I understand it, we place combat ability in a separate tab, and when we earn some LP, a certain percentage goes towards combat (I would prefer it to be an additional 10% rather than subtracting 10% and allocating it to combat)
Fighters would be distinguished only by relevant stats.
am i wrong?
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