Scents left against naked alts should be untrackable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scents left against naked alts should be untrackable

Postby sMartins » Thu Aug 03, 2023 8:26 pm

New skill for scents: Revenge!!!

With a downside of course.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
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Re: Scents left against naked alts should be untrackable

Postby jock » Fri Aug 04, 2023 1:17 am

we should have a tracking scent slider 2 points to give us a range of what we can see to zero

then we can eliminate sents below or above some points by adjusting our sliders.
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Re: Scents left against naked alts should be untrackable

Postby landreaum » Fri Aug 04, 2023 3:33 pm

DDDsDD999 wrote:Killing a hermit should give you a scent to track their descendant.


You should have to find their grave, with a shovel you would open a flower menu with the option to "Take Bone", with the bone you should be able to do some rituals and potion magic and make a concoction that would have so many uses based on Q and stats that would point in the direction of the persons descendant.

This could also make grave yards a thing, protect your ancestors bodies so you don't get got.
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