yym331 wrote:Non-pvp player talk
After 3-4 months since restart pvp is dead since almost everyone who actually does it quits at that point, and b12 becomes meta literally the second you can get steel so like week 3-4? (I think, idk, i don't do mining i just get my steel gear from a chest).
You don't seem to understand why jugular was even that good, it wasn't "vibrant", it was one button combo that you could spam since the only good defense against it was zig-zag + quick dodge (god forbid you were running artful + zigzag + sidestep as your defenses), basically every zig zag allowing your enemy to jugular you once more and deal some chip damage due to it's insane armor penetration, and you needing to also quick dodge allowing them to actually deal damage and openings faster than you could deal with it. So you could either try to defend yourself and get killed by the chip damage, or you could just go for it and start to jugular the other party to race them to ko (and you won't run out of ip since you can just qb if they don't zig zag).
To sum it up, there wasn't just one single thing that was broken about jugular that could be easily fixed, it was the sum of uac moves having stupid armor pen, it dealing same openings it damages, it having 40 base damage and 30% grevious, it dealing red openings which couldn't be dealt with other than zig zag (which gives your enemy exact number of ip they need to jugular you again), and allowing you to run it with shield up as uac/melee hybrid due to stupid combat stat scaling (needing more than 2x their combat stat to actually have advantage) making it useless to actually focus on one combat stat and making hybrids the default go to since you ain't getting twice their uac or melee even if you focus 100% on it (getting 200/200 is easier than getting 400/1 uac/melee and the first one is actually better).
It's also worth noting just how hard it is to actually balance the combat move by changing just the combat move and not everything else. If they made it 4 ip to use it might be a bit worse in 1v1 but it still would be pretty similar in normal pvp, increasing it's cd probably wouldn't do much since cds don't matter that much when you are running around, making it deal less damage maybe could do the trick but where's the line of it being not op and also not useless, they could reduce the overall armor pen of uac moves but then all the uac moves would suffer (Honestly doesn't seem that bad of an idea if it was coupled with uac moves scaling better with str or something to compensate but that's a big change).
Honestly I think you should participate a bit in pvp before posting about it, because if you had faced shield up + jugular zergs you would know they were just obnoxious to deal with. They might have nerfed it a bit too much making it nearly completely useless but it's better than it still being op.