Just revert the hp change for the love of god i beg of you

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Just revert the hp change for the love of god i beg of y

Postby Massa » Sun Oct 01, 2023 3:13 pm

even if it's bad what we have is bad so a different kind of bad is completely fine
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Re: Just revert the hp change for the love of god i beg of y

Postby Dawidio123 » Sun Oct 01, 2023 3:18 pm

While i agree that this change might be positive for equal fights (as rare as they are) if somehow there are no edge-cases that just don't work properly.
But, I can't say i'm happy for the entrance level for pvp being basically nothing, and there being no point in trying to get ahead in stats to try to compensate for inferior numbers. I just don't want to see big factions starting to bring their pet hermits (ie. whatever bay) to fights just to outnumber everyone else, i think that will make for less fun pvp encounters. The new scaling would be a lot better if it wasn't for the fact that there is no difference if your str/con is in the factor of two of the other party (ie. you have 500 con, they need MORE than 1000 str to start getting a small edge on you, they need 2000 to get a 25% damage bonus), if let's say the difference would start to appear once you get like 10-40% over someone (instead of 100%) it would be much more appealing to me as there would be some point in actually grinding these stats instead of just staying the the minimum needed not to be doubled (or not even that because who cares about like 10% dmg).
Edit: Now that i think about it this accomplishes very similar thing to stat caps but gives you an illusion of being able to progress further.
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Re: Just revert the hp change for the love of god i beg of y

Postby Nightdawg » Sun Oct 01, 2023 4:02 pm

The only thing I'd change about combat equalisation is to make it a 50% difference, rather than 100%

Something like being as strong as someone that is between 0.75x and 1.5x your stats, rather than between 0.5x and 2.0x

But combat equalisation is one of the best things nevertheless
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Re: Just revert the hp change for the love of god i beg of y

Postby Dawidio123 » Sun Oct 01, 2023 4:54 pm

Also a thing to add, if b12s are still available as soon as -3 (chalco grindy bullshit) that week will be no go out time for all the villages that aren't willing to grind out a full steel set. So i really hope you guys made sure that steel is not available that soon as has been suggested in the forums.
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Re: Just revert the hp change for the love of god i beg of y

Postby HasseKebab » Sun Oct 01, 2023 5:39 pm

That's not really an issue when Bronze swords can deal 50% of your hp before you even reach 60 armor class
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Re: Just revert the hp change for the love of god i beg of y

Postby Potjeh » Sun Oct 01, 2023 9:01 pm

Combat effectiveness being based more on equipment than character stats is a good thing, because it means you actually have something to gain from winning a fight. Now they just need to make it so top end equipment isn't easy to mass produce. Maybe make it less about spiraling up top q anvil and more about acquiring rare materials? Gems or some kind of dungeon loot could be added to B12 and steel armor crafting recipes.
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Re: Just revert the hp change for the love of god i beg of y

Postby DDDsDD999 » Sun Oct 01, 2023 9:18 pm

Potjeh wrote:Combat effectiveness being based more on equipment than character stats is a good thing, because it means you actually have something to gain from winning a fight. Now they just need to make it so top end equipment isn't easy to mass produce. Maybe make it less about spiraling up top q anvil and more about acquiring rare materials? Gems or some kind of dungeon loot could be added to B12 and steel armor crafting recipes.

Some way to grind up end-equipment besides metal industry would be nice.
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Re: Just revert the hp change for the love of god i beg of y

Postby Sevenless » Mon Oct 02, 2023 1:00 am

I'm fully expecting someone to die from bad math, but overall I don't see a problem with the concept.

1) Equalization making "keeping on the curve" quite viable for the midcore playerbase is fine. It won't drag many extra players into pvp viable but it makes it a lot more reasonable to commit to casually.
2) Randomly, CON gilds are kinda not bad now, actually even good.
3) Depending what they did to wounds, healing might be faster overall since the totals will be lower. Yay no 200 blade kiss.

I think the "this is gonna be a wild ride" is the damage numbers and how the attack weight scaling from quality and STR is gonna work for weapons. Just not sure what this means for balancing to combat.

Edit: I would love to see a horde of hermits in ragtag gear actually trying to fight btw, that shit would be hilarious. Long as it's real players and not alts I'm all for mob mentality, at least for one world anyway for the shiggles. And besides, everyone who fights complains about not having enough people to fight against so getting hermit militias sounds like it would be perfect. I still think they'd get shitstomped though. Also it's never gonna happen, the majority of the playerbase don't pvp for reasons other than competitiveness imo. Haven attracts a ton of people to the pve side of things who have no interest in fighting or learning to fight.
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Re: Just revert the hp change for the love of god i beg of y

Postby Dawidio123 » Mon Oct 02, 2023 1:54 am

Sevenless wrote:Equalization making "keeping on the curve" quite viable for the midcore playerbase is fine. It won't drag many extra players into pvp viable but it makes it a lot more reasonable to commit to casually.

I'm not a big fan of equalization since it makes grinding stats pretty much pointless (just get enough to not get outscaled by autists too hard), and you basically can make a dozen fighter chars at the same cost the other party will make one "titan" that would be basically equal to your "fighting alts". But on the other hand it has the positive of making the game way less grindy so i can be a lazy shit which is nice.
The issue as I see it is that there is 0 difference unless you have more than double their stats which is basically impossible apart from fighting shitters, I would be much more open to the 50% diff mentioned by Nightdawg, so you theoretically could out scale someone (600+ stats to outscale 400s is a lot more reasonable than 800+, while still pretty hard to do).

Sevenless wrote:everyone who fights complains about not having enough people to fight against

We complain about not having enough equal parties to fight with (so the fight is actually enjoyable and not just a stomp). There is no point in fighting a group that has twice your fighters or steel gear when you are running in bronze, same as there is no point in fighting someone who is much weaker than you (apart from shits and giggles). So for most factions there is like 2-3 other groups they can potentially fight that are roughly equal, and even if you find an equal group you need to be able to engage them at a good time when people aren't sleeping/working.
So yeah in theory having more hermits enter pvp could fix that if they were to make their own decently sized groups, but what I expect to happen is that they will either keep on playing in small-ish groups, or get consolidated into bigger factions.
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Re: Just revert the hp change for the love of god i beg of y

Postby yym331 » Mon Oct 02, 2023 4:21 am

Sevenless wrote:Edit:Haven attracts a ton of people to the pve side of things who have no interest in fighting or learning to fight.


That's the point, and I believe it creates a gap within the PVP community, as regular players typically have no interest in PVP. What I want to emphasize most is that the game's developers themselves have stated that they don't want to create a "PVP game" but rather a "game where PVP is also possible." The difference between a "PVP game" and a "game where PVP is also possible" is significant, with the latter just having PVP as an optional essence. If the developers were truly passionate about and obsessed with PVP, they would likely have played it more.
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