Sevenless wrote:Equalization making "keeping on the curve" quite viable for the midcore playerbase is fine. It won't drag many extra players into pvp viable but it makes it a lot more reasonable to commit to casually.
I'm not a big fan of equalization since it makes grinding stats pretty much pointless (just get enough to not get outscaled by autists too hard), and you basically can make a dozen fighter chars at the same cost the other party will make one "titan" that would be basically equal to your "fighting alts". But on the other hand it has the positive of making the game way less grindy so i can be a lazy shit which is nice.
The issue as I see it is that there is 0 difference unless you have more than double their stats which is basically impossible apart from fighting shitters, I would be much more open to the 50% diff mentioned by Nightdawg, so you theoretically could out scale someone (600+ stats to outscale 400s is a lot more reasonable than 800+, while still pretty hard to do).
Sevenless wrote:everyone who fights complains about not having enough people to fight against
We complain about not having enough equal parties to fight with (so the fight is actually enjoyable and not just a stomp). There is no point in fighting a group that has twice your fighters or steel gear when you are running in bronze, same as there is no point in fighting someone who is much weaker than you (apart from shits and giggles). So for most factions there is like 2-3 other groups they can potentially fight that are roughly equal, and even if you find an equal group you need to be able to engage them at a good time when people aren't sleeping/working.
So yeah in theory having more hermits enter pvp could fix that if they were to make their own decently sized groups, but what I expect to happen is that they will either keep on playing in small-ish groups, or get consolidated into bigger factions.