jorb wrote:Ideally the game should play itself.
VDZ wrote:I think it's worth a try, even if just to find out if it really is a bad idea. We've had clearly too large worlds before, but have we ever had world before that was clearly too small? I think the fear of small worlds comes purely from speculation, which isn't always right. It's like how many new players dread losing all their progress at a world reset, but once you've actually tried it it turns out losing everything actually makes things a lot more fun.
Rebs wrote:VDZ wrote:I think it's worth a try, even if just to find out if it really is a bad idea. We've had clearly too large worlds before, but have we ever had world before that was clearly too small? I think the fear of small worlds comes purely from speculation, which isn't always right. It's like how many new players dread losing all their progress at a world reset, but once you've actually tried it it turns out losing everything actually makes things a lot more fun.
Been saying this for years now, being raided and losing everything can and should be considered prolonging content and play time longevity. From a personally point legacy worlds were some of my most played worlds as I could never get to end-game content due to all the raiding/ganking and magical arrows flying through palisades.
More on topic with OP and your first point; Small world could be a lot of fun, bumping into people more often, and even PvE players might have to start thinking about PvP due to land conflicts. It would certainly be interesting to see, for science!
Or as mentioned a few times in this thread, central spawning would be also neat again. W12 felt so populated early world and it was certainly a different vibe.
overtyped wrote:Rebs wrote:VDZ wrote:I think it's worth a try, even if just to find out if it really is a bad idea. We've had clearly too large worlds before, but have we ever had world before that was clearly too small? I think the fear of small worlds comes purely from speculation, which isn't always right. It's like how many new players dread losing all their progress at a world reset, but once you've actually tried it it turns out losing everything actually makes things a lot more fun.
Been saying this for years now, being raided and losing everything can and should be considered prolonging content and play time longevity. From a personally point legacy worlds were some of my most played worlds as I could never get to end-game content due to all the raiding/ganking and magical arrows flying through palisades.
More on topic with OP and your first point; Small world could be a lot of fun, bumping into people more often, and even PvE players might have to start thinking about PvP due to land conflicts. It would certainly be interesting to see, for science!
Or as mentioned a few times in this thread, central spawning would be also neat again. W12 felt so populated early world and it was certainly a different vibe.
It would be cool if the world started out small, and scaled up if needed.