Sevenless wrote:You really need to know what qualities are around before you can start throwing out suggestions on this one. The balance matters. Namely because questing made animals way above the quality of tools, to the point that those animals never got harvested at their quality at all. And even with autismo faction it didn't break the game. This had one of the larger deepworld populations for a haven world.
I mean i would have guessed that the animals will probably outscale the tools by a ton (since they killed spiraling...), my point isn't that people got 1000ql bones, my point is that they got bones equal to their tool ql en masse, basically trivializing hql bones. (Also other stuff can be pushed to super hql due to questing, ie. strings)
This might not be a huge issue right now since they got it so late, but, i'd argue that them being able to harvest seals at the same ql as top ql trolls is at least problematic. It took them a long time for sure, but was it done 100% efficiently? What if a faction takes their time to bot/grind the shit out of it and gets it in a month or two and then they can just harvest those animals all world long as their industry progresses instead of doing anything else, will it then be a problem? I guess you could argue that looking for hql trolls is a grind same as questing is and it's just an another path to the same goal (as long as you can't get better tool than best ql trolls), but I digress.
Also i think it might be a tad problematic if devs decide to fuck around with the spiraling system without thinking much of the consequences (like they sometimes do), what if the tools go a tad bit higher ql and you can actually harvest the animals at higher ql than anything else, the best bones in the world shouldn't be dependent on a system such as questing (a bad system, full of rng and grind). A system that can break the game at a "slight" (arguable) balance change is a balance issue imo, even if it works for now (If it's not broken
yet but it's likely to break at any change and there are changes to come, then remove it before it breaks).
And that's just the one part of it, the other part is that the ql rewards feel like a punch to the throat every time you get them (if you aren't grinding for it). Thus my compromise proposal having them be additional rewards rather than the main ones.
Edit: Snail's suggestion about questing affecting the global pool might be broken af (all animals and forageables 1000ql+ lol, maybe make those rewards more rare in that case) but at least it doesn't break the ql progression balance between questing groups and non questing groups. (Just for the sake of the argument, you could grind your ass off all day long first week, get ridiculous ql strings and then make a bow out of them that would one shot everyone considering hp changes)