Hardcaps creates high entry threshold for players

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hardcaps creates high entry threshold for players

Postby loleznub » Mon Oct 09, 2023 5:11 pm

telum12 wrote:
DDDsDD999 wrote:I think they should add another band-aid to hunting mechanics.


+1

Make your weapon and armour Q hard-cap the animal too since those directly impact the hunting process :pray:


I think every attack done should lower animal quality by a point (To simulate damage done to the animal, the q150 deer won't be q150 if you have to hit it 100 times, for example, because the hide is not tattered)
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Re: Hardcaps creates high entry threshold for players

Postby Dawidio123 » Mon Oct 09, 2023 5:29 pm

loleznub wrote:I think every attack done should lower animal quality by a point (To simulate damage done to the animal, the q150 deer won't be q150 if you have to hit it 100 times, for example, because the hide is not tattered)

I think that was the case for bows but they removed it because bows were ass even without it. Idk how I'd feel about implementing this sort of stuff into melee combat. Probably would force hunters into run around and take aim meta so you can opknock animals from a flex to a 100 and then one shot them.
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