Kamekono wrote:I'm not sure how to balance it for pvp, but just not touching it again because before it was bad for it sounds like lazy design.
If the issue is speed, the fix is easy: do like with boats. Horses don't get faster, they just recover faster (maybe?) or gain more health or something.
As for Rawhide range, if it's not max render distance, it's very close to it. Too close. There's no good reason for it to have such a large range, other than making it close to impossible for people to escape, thanks to scripts completely removing reaction time and constant attention requirements.
As someone mentioned above, how about making it that you can't attack players while on a horse? wouldn't that fix the issue of people with stronger horses being too op?
It would be nice for once to see pvp players work together with hermits to come to a mutual beneficial solution, rather than just shutting down any idea that makes it any harder to bully new players into quitting.
the thing is, if we make rawhide range smaller, lets say 3 tiles above bow range, it could still be used to kite people running up to you, as you move more than 3 tiles during the flight of an arrow, and we seriusly dont want horse archery meta, this isnt stronghold crusader
even if we discard ranged combat compleatly , at half render distance range, you could just theter horses on your escape route, run up to them and are basically out of combat, like an mobile safe palisade
or scout bots that you cant catch, shake off or deter from you,
ever walked intoo an whaling scout? they would constantly ping people of your location, and since all boats had the same speed, and they kept their distance to you perfectly, your only chance to loose them was porting home, or driving intoo deep water untill your boat nearly broke. before the fighters arrived
the thing isnt devs being lazy , but devs being only 2 people, with all the things they want to add, and things that need to be changed they probbably dont have the time to finetune an system that threatens to depopulate the hearthlands within weeks if not days if left unchecked.