DDDsDD999 wrote:Fuck nodes, every animal random q. It's like opening a lootbox each time
DDDsDD999 wrote:Fuck nodes, every animal random q. It's like opening a lootbox each time
DDDsDD999 wrote:Fuck nodes, every animal random q. It's like opening a lootbox each time
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
azrid wrote:moving nodes or random quality are both good ideas
Audiosmurf wrote:Legacy civilization levels NOW
loftar wrote:git da mony
Saxony4 wrote:Audiosmurf wrote:Legacy civilization levels NOW
Not that this is a bad idea but it literally has nothing to do with animal spawns
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Animal level = correlated to both Q and civ level it's totally related to animal spawns, the further you get from "civilization" the better the animals get
loftar wrote:git da mony
Saxony4 wrote:Audiosmurf wrote:Animal level = correlated to both Q and civ level it's totally related to animal spawns, the further you get from "civilization" the better the animals get
This is news to me if true, this isn't actually mentioned anywhere.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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