Aquaculture

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Aquaculture

Postby Robben_DuMarsch » Tue Jul 16, 2024 1:41 pm

srt66 wrote:I want to farm whales.


I agree, we should be able to make a building in our base called "Sea World" and we should be able to put swill into it to spawn orcas and sperm wales.
It will be big QOL improvement for botters, because they complain so much about botting wales and how pain in the ass it is. This will make life so much better for them. It's really a pain in the ass to have bots out near the water, and doing things *on* the water is inherently unsafe, so this is a better option as it can be done entirely in your base with 0 upkeep once the bot is farming swill.
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Re: Aquaculture

Postby Clemins » Tue Jul 16, 2024 3:55 pm

My guy, the whole game suffers from a botting problem. Fishing is botted right now. I didnt suggest this with botting in mind but rather as an alternative to slot machine fishing since that's something I dont personally enjoy and do enjoy fishkeeping as a hobby. I do note in my pros and cons that it does assist botting, but at the end of the day if the game keeps bending around "what would the botters do", then we're just going to keep on getting features that are purposefully obtuse and fun for no one that end up being botted anyway.

Thanks anyway for the sarcastic unconstructive feedback, I suppose.
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Re: Aquaculture

Postby DonVelD » Tue Jul 16, 2024 4:42 pm

as always robben decides to attack harmless ideas from good players that try to make the game fun for everyone with the excuse of (shocker) botting. get another reason to whine about nice threads, 4channer.

embarassing.
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Re: Aquaculture

Postby Robben_DuMarsch » Tue Jul 16, 2024 5:35 pm

Clemins wrote:features that are purposefully obtuse


Tides that wax and wane, revealing goodies only beneath the tides, and wash away nearby structures and Hearth Fires.

Oh ya, and the whale barnacles don't spawn as a forageable anymore, but are instead skinned from walrii and seals in these tide areas.

:twisted:

A daily randomized food craving that has a random FEP modifier anywhere from 0.5 to 2.0 for specific recipes.

¦]

A second layer of satiation that penalizes any recipe your character has gotten more than 5% of total FEPs from.

:twisted: ¦]

If you eat too much cheese you get the "American" debuff and every time you play there is a chance you'll be PKed by a treeant with an AR-15.
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Re: Aquaculture

Postby TheServant » Tue Jul 16, 2024 6:53 pm

DonVelD wrote:as always robben decides to attack harmless ideas from good players that try to make the game fun for everyone with the excuse of (shocker) botting. get another reason to whine about nice threads, 4channer.

embarassing.


im going to fuck you up
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Re: Aquaculture

Postby DonVelD » Tue Jul 16, 2024 9:38 pm

robben and his cronies, again, embarassing themselves by trolling in a harmless thread, going after a neutral player.

very embarassing.
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Re: Aquaculture

Postby Robben_DuMarsch » Tue Jul 16, 2024 10:31 pm

i already live rent free in ur mums pants, I don't need second rent free in ur head.
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Re: Aquaculture

Postby terechgracz » Thu Jul 18, 2024 2:55 pm

I guess we should just take third root of botting.
Numbers be big althoguh root bigger makes when small, consider that root of good quality will make big smaller and small bigger. Possibilities are finite. Is god a reason of this peculiaritiy? I don't know, if true we're doomed and botting can't be fixed by any rothing. Maybe try another root, there must be such number that will make botting impossible.
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Re: Aquaculture

Postby dafels » Thu Jul 18, 2024 5:09 pm

-1
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Re: Aquaculture

Postby terechgracz » Thu Jul 18, 2024 5:47 pm

dafels wrote:-1

Prove it! You can't just make claims without any proov!
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