A Plea For Lock Changes

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Re: A Plea For Lock Changes

Postby Massa » Fri Sep 20, 2024 6:44 pm

40 strength to break a wooden lock BAZINGA
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Re: A Plea For Lock Changes

Postby overtyped » Fri Sep 20, 2024 7:22 pm

SnuggleSnail wrote:Doors should remain unlocked +/- 60 seconds after the last time somebody entered or exited. Locks are already extremely strong. This man is complaining that something made from a single block of Q10 wood isn't powerful enough because it only eats 60 seconds @ low stats. Retarded.

Running in locked houses to survive combat wasn't my first idea, but now I can see why you guys in particular feel so strongly about this issue.
Ganking sprucecaps won't be so easy, when they can escape into houses, and thats why this would affect you specifically.

While you may not like it, I still think this is a good idea. Safe palis already exist, but this would be a method for newbies without a palisade to make a kind of temporary safe pali. I say temporary, because there is nothing stopping you from smashing the house apart after the fact.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A Plea For Lock Changes

Postby SnuggleSnail » Fri Sep 20, 2024 7:32 pm

*talks about thing that will only affect the top 1% of play* "BUT WON'T SOMEBODY THINK OF THE HERMITS???"

When haven finally dies you guys should let me know if you're retarded or just pranking when you constantly suggest stuff that makes the game more autistic under the guise of it making the game less autistic. Feels kinda cringe to admit, but I genuinely can't tell and I'm actually curious
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Re: A Plea For Lock Changes

Postby Dawidio123 » Fri Sep 20, 2024 7:36 pm

overtyped wrote:While you may not like it, I still think this is a good idea. Safe palis already exist, but this would be a method for newbies without a palisade to make a kind of temporary safe pali. I say temporary, because there is nothing stopping you from smashing the house apart after the fact.

Safe palis require you to put up a claim that takes 8 hours and then a palisade that takes roughly 48-72 hours iirc to dry fully from no adjacent dried segments. Not to mention visibility on map, and yet i still think claims near your village should give same warning as a ram.
Plopping down a house and putting a lock on it (especially the 10ql wooden one you guys want buffed) requires literally 0 effort to get a way to port out of a fight.

Let's be honest here, the hermits that you speak of won't get to the locked house in time and even if they do the person who knows how to run (bcs if the hermit knew how to run he wouldn't need the house) can run past him and block the entrance.
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Re: A Plea For Lock Changes

Postby dafels » Fri Sep 20, 2024 7:40 pm

just remove locks and it won't be a issue
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Re: A Plea For Lock Changes

Postby overtyped » Fri Sep 20, 2024 8:00 pm

SnuggleSnail wrote:*talks about thing that will only affect the top 1% of play* "BUT WON'T SOMEBODY THINK OF THE HERMITS???"

When haven finally dies you guys should let me know if you're retarded or just pranking when you constantly suggest stuff that makes the game more autistic under the guise of it making the game less autistic. Feels kinda cringe to admit, but I genuinely can't tell and I'm actually curious

What's fascinating is Jorbtar listening to a loud minority, as if they represent the whole player base. That's what got bunny chasing added back.

It's a mechanic, wherin, if you don't have a client that auto equips bunny slippers when chasing bunnys, and you don't have the forager credo for chasing small animals, then you are dead in the water. You are rendered ineffectual, and unless you are in the know with the right tools, then you have no chance whatsoever in either attack, or defense.

You lot REEEE'd as hard as you could when this was changed, and got what you wanted.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A Plea For Lock Changes

Postby dafels » Fri Sep 20, 2024 8:11 pm

the loud minority you speak of are usually the most dedicated players and usually have better ideas on how things should be changed, I don't get why you use that as some shit talk
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Re: A Plea For Lock Changes

Postby overtyped » Fri Sep 20, 2024 8:14 pm

dafels wrote:the loud minority you speak of are usually the most dedicated players and usually have better ideas on how things should be changed, I don't get why you use that as some shit talk

No, they don't. The "dedicated" players never said a peep in the days when the prohibitively expensive b12's were the meta for everything, then only started reee'ing when storm of swords was found to competitive. An alternative that is affordable for the common scrubs, which makes their job of ganking those scrubs harder.

"dedicated" players will make a game that's great for them, and only them. That's how this works.

The changes that will actually make the game better is homogenization. The ability for noobs to have the same tools at the uber "dedicateds".

A scrub doesn't have the mandatory auto bunny slipper equiping clients, and they don't all know about how mandatory forager credo is for pvp. Where are all the "dedicates" who are talking about that?

Bunny slippers are so important, that when I forget to put bunny slippers in my inventory for a couple fights, I get absolutely smashed, because people are zooming past me at a speed I can't match, and easily surrounding me because of that. These obscure tools shouldn't be in the game period, it is toxic.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A Plea For Lock Changes

Postby SnuggleSnail » Fri Sep 20, 2024 8:38 pm

overtyped wrote:The "dedicated" players never said a peep in the days when the prohibitively expensive b12's were the meta for everything


Off the top of my head, things I've publicly asked to be change that made/would make having a good B12 easier:
  • Remove anvil spiraling being required for good industry
  • Remove meteorites being required for industry/lv9
  • Remove realms being required for good industry
  • Remove credo bonuses that are mandatory for industry
  • Remove crop circles so good industry is possible for more than 1-2 villages
  • Lower excessively high node quality variance making industry more time consuming
  • Remove/make toggle for boulders as it makes manually mining more tedious
  • Remove/lower coal/ore Q per node/tile as it makes manually mining more tedious
  • Remove/lower mine support cavein damage as it makes manually mining more tedious
  • Lower variance/decrease rarity of top/highQ to the point regular people find them
  • Lower strength reqs for lower cave levels
  • Delay the ability to make steel so people can prepare for it
  • Add a week long timegate to mine layers so people can't rush lv9 gear
  • Don't let whales affect B12Q
  • Add catchup mechanic for cropQ/livestockQ so people aren't locked out of good industry in the mega-late game
  • Stop resetting steel if crucible runs out of fuel
  • Raise smelt %/quantity of early cast ores to make steel easier
  • Boston style market or free travel to enable trade > everything's easier
  • Make pickaxes softcap things as if their quality is == the highest axe in your belt to make mining less tedious
  • Probably like x10 the above more things

In my experience practically every PVP nerd in the game wants less bloat/necessary time investment/power disparity between players. Most of the egregiously bad mechanics that make those aspects of the game worse are pitched by well meaning idiots with the intent to make them better. Looking at you, feasting system
Last edited by SnuggleSnail on Fri Sep 20, 2024 8:45 pm, edited 1 time in total.
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Re: A Plea For Lock Changes

Postby dafels » Fri Sep 20, 2024 8:40 pm

yeah I agree the client feature discrepancy vs default/public custom/faction clients should be lowered at any opportunty, its been brought up since alot of years and I think the devs should keep that in mind with every feature they implement which I think is hard to do so when they just implement random shit and all of it builds up that they can't keep a track off. I don't think the speed boost is bad overall if they wouldn't unintentionally put a custom client requirement over it
Last edited by dafels on Fri Sep 20, 2024 8:49 pm, edited 1 time in total.
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