DonVelD wrote:and any non-bad actor does too.
I really doubt there's any bad actor regarding this particular thing, at all. Just people genuinely believing something and providing their arguments.
overtyped wrote:Nightdawg wrote:
Cause this world they started with UA and they can't respec.
No. Storm isn't pure MC. You want equal mc and equal unarmed because flex is a core part of it. My mc and unarmed were equal. Why would they need to respec?
Neither is b12 cleave thanks to combat equalisation. But some people can't afford having all of their stats equal.
You are a particular case, a fighter, where you don't need to spend so much LP on crafting stats. Most pure fighters spend points in both UA and MC.
Same reason b12 chipping meta exists, cleave opens a shitton of red too, if you have the MC for it. However, unlike SoS, cleave has a longer cooldown, a much higher IP requirement, and it only hits one target. But if you so much care about "not removing a large group of people from pvp", you would acknowledge that many players don't only do pvp in this game, but do other things too, so they can't spend all of their LP into MC and UA. They only do one to stay within the 2x margin with whatever they pick (b12, sword OR shield).
Next world, all of these people who picked UA , will now pick MC to stay within the 2x margin, cause it takes one button to hit up to 5 people, and deal up to 100% + 125% + 150% + 175% + 200%, damage with their sword, and opening 30 yellow on up to 5 people. Cleave only opens 25% red and does 150% damage. I KNOW the b12 has a higher base damage, but not up to 750% bonus in ONE hit, with a smaller cooldown.
Also remember that sting is also a blue opening move (that deals damage on its own opening too), and oppknock doesn't care about how much UA you have.
I still believe my change won't affect your cases and it will only make experienced players not have a one button braindead meta.