by tyrtix » Tue Dec 03, 2024 5:17 pm
a lot of credos should be reworked in the quests they ask for, especially if you compare them each other, at same levels: farming asking for taming stuff and is tied to crop growth, fishing asking for killing stuff, and some powers from credos are definitely stronger than others, while others makes not much sense in the prerequisites chains.
Tailoring is one that i aim often, but it takes more to complete farmer than tailor one, and i cannot fathom why tailor credo also do not ask for hunter.
Farmer may ask for planting fruit trees and bushes too, or as now we have also wild crops, may ask to harvest a certain amount of them, or gather x eggs, or eat some vegetables or bakery stuff.
Also, a quest should ask for ONE thing to do, not 300: currently i have farmer credo quest asking for three things, and that's almost the norm, totaling the credo into asking for like 45 quests instead of 15.
I understand (and even like) some rng in quests, but as i already said in another post, some credos are borderline impossible to progress in (while others are pretty easy), and the chance of abandoning a quest while getting the same exact quest (or worse even) it's definitely wrong.
Tables from quests picks tasks SHOULD be organized by beign hard or not, and should have either more things to do asked, OR have a hard to complete quest, not 3 tasks all hard, or even 1 very easy task, while atm it seems we have only a random number of tasks picked all from the same table, it should progress as the quests are more smooth and even.