by overtyped » Thu Oct 17, 2024 9:45 pm
Zentetsuken wrote:Having a main continent that everybody spawns on is boring.
PVPers are just LAZY. They want to quit after 3 weeks and not have to worry about sailing to another continent.
LAZY.
Having multiple starting continents instills a sense of wonder, mystery and whimsy into the early game.
Did you spawn on the same continent as your friends? As your enemies????
EXCITING.
Promote game longevity and do not listen to the naysayers.
We need NO MAIN SPAWNING CONTINENT for W16
How are new players gonna meet up with each other to play together if they spawn on different continents? Alot of players aren't gonna beacon.
You don't want to stop an issue, by creating a bigger issue.
Selecting continents would be a kind of solution, but it's not good enough.
Maybe an option to teleport to new continents for new spawns for the first 24 hours(with a 1h cd), by right clicking ur hearthfire, and selecting change continent. That would be comprehensive enough.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy