Such suggestions aren't always terrible when the combat system they are being suggested for has any amount of substance at all.
Some of the reasons (in my opinion) any ideas for combat that are intended to "shake things up a bit" in a positive or interesting way usually have the opposite effect is that the combat has no build variation, no strategies/tactics, and no counter-play. Run, drink, punch. There aren't even any types of siege weaponry that can be effectively used against players.