Tutorial Island

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tutorial Island

Postby Reiber » Wed Nov 06, 2024 11:21 am

i think weeding out the smoothbrains is a good thing,

some of the negative steam reviews are so nonsensical stupid, i question if they are made in bad faith or are just retards.

i think someone claimed they walked for hours to find water, only found ocean, then found a little lake, just to discover it was saltwater again.

meanwhile you cant walk 15 minutes in one direction without needing to cross a river, and all saltwater lakes, are in viewing distance to the ocean.


if that wasnt a troll review, this kind of people are retarded enough to complain how many tutorials they had to skip through before complaining how the game is cryptic and dosnt explain shit to them
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Re: Tutorial Island

Postby Fostik » Wed Nov 06, 2024 1:11 pm

Reiber wrote:i think weeding out the smoothbrains is a good thing,

some of the negative steam reviews are so nonsensical stupid, i question if they are made in bad faith or are just retards.


While I partially agree with you, on the other hand it's not a goal for developers to gather smartest or most adaptive players in the room, after all main goal for game if we view it as a project with mercantile purpose is continuity of constant growth of popularity and player count. Even though developers does not claim it, the decline of interest to the game over last years clearly showed the decrease of interest to the game for them.

On my opinion it's no biggie to let newcomers from steam to face harsh world of haven little by little, and not as an obstacle to understand this game when you first try it.
I'm all for tutorial island, like it was in Salem.
Known as zunzon. Contact discord: zunzon.
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Re: Tutorial Island

Postby sakiji » Wed Nov 06, 2024 5:56 pm

Could also come together with a character creation overhaul, currently it's quite lackluster imo.
> More streamlined character creation lobby, explaining more directly the features that come with the space (e.g. how to join with friends, inheriting the dead)
> Visual overhaul for character and more hair customization options with Jorb2025 and Blender 4.+ skilljuice squeezed out.

> Perhaps a return to Valhalla option if character age is < 4 hours or something like that, a group of friends usually starts playing at the same time, at the point someone finds a spot to settle and figures out how to build a wilderness beacon (and enough of them for all friends) a few hours may have passed. The most sensible thing to do now is to start a new character and start from scratch, wasting a few hours of playtime and progress for everyone but the one who builds the beacons. In the grand scheme of things for HnH a few hours is nothing, but for a new player where these hours are 100% of the playtime with the game, throwing that away can be quite demotivating I imagine.
Thus "returning to Heaven" with the option to get back to character creation with your character stats intact, able to join others from there. --Can't thing of any major abuse potential with that from the top of my head.


A fter character creation a small solo tutorial island, with a quest giver that
> Teaches the quest system and gives progressive tasks that introduce the player into various systems via player action and quest description:
1) Harvesting resources & discoveries
2) Crafting & Base intro to quality
3) Eating & Food FEP
4) Learning Points & Study
5) Skills and Credos (Description)
6) Building Structures & more complex interactions (e.g. smoking out bees/burning a log for dugout/grilling food on roasting spit)
7) Basic Combat Intro (through Sparring session with tutorial NPC)
8) Actual combat trial against local (weak) wildlife ends with character
9) Knockouts (experience) & Return to Heartfire + Death (description) -- Players need to experience how failure looks and feels like, and what interactions are possible, to be more mentally ready for it in real game situations.
10) Wounds / Medicine & Healing
11) Claims & Protecting property
12) Crime & Tracking (maybe intro to Heartmagic / Nidbanes)

You can leave the island anytime by once again burning, or going to a dock or something like that.
> potentially with 2 diverging paths -> high density population spawn / low density population spawn (more potential "social" interactions vs more reclusive wilderness spawn)
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