Rebs wrote:
The counter play is to spend the lp that those raiders would have spent on rage/theft/vandalism into combat skills instead to defend.
classic terrible take, being forced to use all LP on combat skills instead of useful ones is bad game design, and is also untrue as combat skills are merely one slice of the pvpie.
Sevenless wrote:The game is designed around PvP as a "disagreement settling" mechanic.
the problem is until they implement a better system we need this bandaid fix. PvP skills may be a disagreement settling mechanic, but it is one that is NOT AVAILABLE to ordinary players as they are busy pumping survival, exploration, qual skills, and doing credos, meanwhile it is MORE THAN AVAILABLE on day 1 for anyone who wants to grief. that's not be a criminal, that's more than fair, it's wasting hours upon hours just to ruin other people's time. allowing this is GOOD and HEALTHY because preventing it is just denying people free will, but you MUST give us some sort of counterplay for it and right now we have none.
As such there's very limited griefing protection mechanics against naked alts since you're normally able to just KO them.
again you should still be able to aggro and ko people trespassing on your claim. i personally think you should be allowed to do this after only 1-3 hours have passed on your claim, before its dried, to be able to defend it. also it should not be murder to KO someone on your claim and they die from concussion damage because this is the 6th time they've run over and started hitting my claim, at least not when its a rageless character.