Steam launch was a failure

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Steam launch was a failure

Postby Audiosmurf » Thu Nov 07, 2024 3:24 pm

Every time I introduce someone to this game these days somebody wanders up within like 24 hours of them starting, starts copy-pasting about cum or whatever, smacks their naked shit around and smashes all of their shit back to zero for no gain. This game had no chance on steam t b h
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Re: Steam launch was a failure

Postby Hasta » Thu Nov 07, 2024 3:31 pm

Executioner wrote:Would you say the same thing about Rust? The new player experience in Rust is probably way more brutal. PvP is a genre that exists. I doubt streamer like jonahveil would even take a 2nd glance at this game without pvp.

I've never played Rust, but, incidentally, right on this forum I've read that the comparison is not quite valid, because reaching endgame in Rust takes several days at best, so the taxing PvP losses are easily replenished.

As to this game not being my cup of tea - the only complaints I have are the sensless low-lvl PvP by bored hardcore players and rampant botting. Otherwise it's a really great game and I'm willing to present my opinions and fight for my views rather than giving up and letting go. NB: I've been playing for a while but only after the Steam release I've decided it's time to encourage the devs to broaden this game's horizons. When it was an obscure garage project, I took it as is with all its flaws.
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Re: Steam launch was a failure

Postby Ganhart » Thu Nov 07, 2024 3:44 pm

Hasta wrote:
Ganhart wrote:Every good player was a sprucecap shitter at some point but they overcome the challenges and learned. It's hard for me to see why the experience for new players should be any different.


It does not have to be different - unless the game is looking to grow and expand it's playerbase. Steam release signified, that "expanding the playerbase" is preferable. But the game mechanics did not comply with that.


The point of steam release is not to attract Stardew Valley players but rather players who are interested in pvp survival games with brutal yet rewarding gameplay.
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Re: Steam launch was a failure

Postby Hasta » Thu Nov 07, 2024 3:49 pm

Ganhart wrote:The point of steam release is not to attract Stardew Valley players but rather players who are interested in pvp survival games with brutal yet rewarding gameplay.


I guess we'll have to sit and wait for those players to show up then, huh :lol: :lol: :lol:
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Re: Steam launch was a failure

Postby Ganhart » Thu Nov 07, 2024 3:52 pm

Hasta wrote:
Ganhart wrote:The point of steam release is not to attract Stardew Valley players but rather players who are interested in pvp survival games with brutal yet rewarding gameplay.


I guess we'll have to sit and wait for those players to show up then, huh :lol: :lol: :lol:


I'm perfectly fine with this game only getting the players who likes the game as-is and are not trying to change it drastically. The peak player count increased by ~200 players compared to the previous world and its a pretty decent increase.
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Re: Steam launch was a failure

Postby Fostik » Thu Nov 07, 2024 3:58 pm

I don't know, this thread is a statement of own confirmation bias, I don't like "x", let me find a reasoning and explain why "y" has failed because of "x". Everyone wants to see what they wants to see, including me.

It's not a failure, there are hordes of steam players, some of which already writing odes of love to the game impressed by deepness of the game. Some of them has found their ego to be offended by challenges this game posess. But the influx of new players is vivid and might even remain constant all along the world.
Last edited by Fostik on Thu Nov 07, 2024 4:03 pm, edited 2 times in total.
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Re: Steam launch was a failure

Postby Mepp » Thu Nov 07, 2024 4:01 pm

The real problem is: not banning bots and custom clients like every other online game.
If Rust didn't ban cheaters, it wouldn't be in the Steam Top10 either.
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Re: Steam launch was a failure

Postby pagsiu » Thu Nov 07, 2024 4:02 pm

Mepp wrote:The real problem is: not banning bots and custom clients like every other online game.
If Rust didn't ban cheaters, it wouldn't be in the Steam Top10 either.

Oh no, here we go again.

Fostik wrote:I don't know, this thread is a statement of own confirmation bias, I don't like "x", let me find a reasoning and explain why "y" has failed because of "x". Everyone wants to see what they wants to see, including me.

It's not a failure, there are hordes of steam players, some of which already writing odes of love to the game impressed by deepness of the game.

Exactly. The OP's vision is clouded by their prejudices.
Last edited by pagsiu on Thu Nov 07, 2024 4:03 pm, edited 1 time in total.
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Re: Steam launch was a failure

Postby Hasta » Thu Nov 07, 2024 4:02 pm

Ganhart wrote:I'm perfectly fine

And that's your right and privilege. Doesn't trump other people's right to push for change. You push back for your views. We talk, look for compromise and come to conclusions, someone might even change a view or two. That's how the world works. Fascinating, isn't it?
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Re: Steam launch was a failure

Postby Avu » Thu Nov 07, 2024 4:09 pm

Ganhart wrote:
Hasta wrote:
Ganhart wrote:The point of steam release is not to attract Stardew Valley players but rather players who are interested in pvp survival games with brutal yet rewarding gameplay.


I guess we'll have to sit and wait for those players to show up then, huh :lol: :lol: :lol:


I'm perfectly fine with this game only getting the players who likes the game as-is and are not trying to change it drastically. The peak player count increased by ~200 players compared to the previous world and its a pretty decent increase.


200 whole players when you got access to the biggest platform in the world... if that is not a failure I don't know what is.
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