jorb wrote:[...]
I fill 20 stolen study desks with bluebells, purchase murder or w/e skill you choose to make a purple stinky 'count' on a bunch of alts
I lower the alt's HHP to the point it will definitely die to concussion
I use the alt to place a ram at your base/scout
If you attack the scout, or even if I attack on it then I get a purple scent and get to murder you if you can't win scheduled fights vs. my whole alliance
If you can't convince one of the factions to save you, you die
I feel like this idea probably comes from a place of not really understanding the power balance of fractions. Typically there is one clearly strongest group that nobody can beat in a fight they can plan in advance and just bring everybody to. Ye, there are exceptions at some points where it's more balanced, but usually the reason one side doesn't always win is that things aren't scheduled or prearranged to have limited numbers - a lot of their guys just aren't there.
It will also mean that any group that wants to do any PVP is basically obligated to fight every single day, which will cause a lot of burnout even if you're winning (and only one group/alliance will be winning).
If you want more fighters to die I really feel like you should just go back to W10 HHP damage%s. At least then the weaker groups will get the chances sometimes.