Crime & Punishment: Holmgang

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crime & Punishment: Holmgang

Postby SnuggleSnail » Fri Nov 08, 2024 9:58 am

jorb wrote:[...]


I fill 20 stolen study desks with bluebells, purchase murder or w/e skill you choose to make a purple stinky 'count' on a bunch of alts
I lower the alt's HHP to the point it will definitely die to concussion
I use the alt to place a ram at your base/scout
If you attack the scout, or even if I attack on it then I get a purple scent and get to murder you if you can't win scheduled fights vs. my whole alliance
If you can't convince one of the factions to save you, you die

I feel like this idea probably comes from a place of not really understanding the power balance of fractions. Typically there is one clearly strongest group that nobody can beat in a fight they can plan in advance and just bring everybody to. Ye, there are exceptions at some points where it's more balanced, but usually the reason one side doesn't always win is that things aren't scheduled or prearranged to have limited numbers - a lot of their guys just aren't there.

It will also mean that any group that wants to do any PVP is basically obligated to fight every single day, which will cause a lot of burnout even if you're winning (and only one group/alliance will be winning).

If you want more fighters to die I really feel like you should just go back to W10 HHP damage%s. At least then the weaker groups will get the chances sometimes.
Last edited by SnuggleSnail on Fri Nov 08, 2024 10:03 am, edited 1 time in total.
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Re: Crime & Punishment: Holmgang

Postby shadowchris » Fri Nov 08, 2024 10:02 am

Lil bro thought he was cooking
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Re: Crime & Punishment: Holmgang

Postby ChillyPepper » Fri Nov 08, 2024 10:05 am

This idea has the energy of the angel in Supernatural that went back in time to save the Titanic because he did not like My Heart Will Go On by Celine Dion. Implement it.
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Re: Crime & Punishment: Holmgang

Postby Fostik » Fri Nov 08, 2024 10:09 am

I would like to correlate death of cringe and dishonor to some other forever taint, that alters game for bad actor in a bad way.
For example, to make offender lose 2-3 hp of each crime action instead of 1, make nidbanes much stronger once fight him, or just make criminal debuffs last longer or be harsher.

I don't want game to be put in some brakes or rules with that change, to let people govern themselves without too much "gods mechanics", though I agree with idea, most bad actors gets never punished, a challenge to their honor and stigmatization in case of cowardice is a good direction of resolving this IMO.
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Re: Crime & Punishment: Holmgang

Postby Ozzy123 » Fri Nov 08, 2024 10:18 am

Not a good idea, people will just use crime alts + what snail said basically
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Re: Crime & Punishment: Holmgang

Postby stya » Fri Nov 08, 2024 10:30 am

Trust snail on that one, he would do it and so would other... maybe even myself :oops:
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Re: Crime & Punishment: Holmgang

Postby Reiber » Fri Nov 08, 2024 10:31 am

you know, if some spucecap comes up with one of these threads, we all shitpost them to death and back,
but when you do it it becomes concerning.

in all love and all, what happened ? did someone throw down your hides?
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Re: Crime & Punishment: Holmgang

Postby noindyfikator » Fri Nov 08, 2024 10:40 am

Jorb my brother, we kill alts on daily basics. It won't work
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Re: Crime & Punishment: Holmgang

Postby svino » Fri Nov 08, 2024 10:53 am

i'm in on the idea if:

1: it's forced 1v1 to the death (unless both yield willingly) in a small arena in valhalla - that way stronger factions will not have the great advantage of winning every challenge made by or against them
2: the challenger will also die of cringe if the offender doesn't accept the challenge - that way noone will put up holmgangs unless they are actually serious about it


.. and 3: to prevent the strongest character in the game to challenge and defeat everyone - your can never challenge with a holmgang again if you win one (your descendants can of course)
Last edited by svino on Fri Nov 08, 2024 10:59 am, edited 3 times in total.
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Re: Crime & Punishment: Holmgang

Postby Archiplex » Fri Nov 08, 2024 10:56 am

jorb wrote:Problem: Since W3 and the removal of brick bashers there hasn't been real consequences to crime. Criminals roam free. You hate to see it.

Solution: Holmgang

Core Pitch:
  • Grievous Crime scents can be used to construct a Holmgang totem by a Thingwall near the offender's hearth.
  • The totem must be destroyed within 10 ingame days (or somesuch), or the challenged character dies of shame and cringe.
  • The totem can only be destroyed for 20 minutes around High Noon ingame, and only by the challenged character.
  • A character can only be challenged by one totem at any given time. Crime scents allow you to track down the existing challenge if there is one.

Debatable details:
  • Murder or some other significant skill is required to construct the challenge, and the challenger takes 20% of health permanent shame wound should it fall.

The original idea was suggested to me by a player. Pretty keen. Incentives do not seem too perverse. Please consider.

That's it. That's the tweet.


Objective-based combats revolving around a specific time seem bad, stale and don't solve any issues. Even nidbanes were better than this when first introduced, until they became a trap-exploit to kill anyone who dared lay any scent - and then ultimately became useless.

I'd rather some sort of karma system that isn't necessarily 'bad' or punishes people, rather taints people who do crimes too often and makes it ever-the-easier to always find where they are, would make committing crimes against them a non-crime, global bounties and similar. I'd prefer to see a world where people are both encouraged to commit crimes, but also to punish criminals. Quests and incentives/bounties for hunting down people who commit too many scents.

If we wanted to stick closer to the idea of the original post, just make it a 1v1. Let people place a totem of challenge that, if accepted, puts both players in some sort of 1v1. I don't think to the death is necessary - would be neat to just have a 1v1 that ends up in one or both people wounded. Refusing to accept the challenge carries some severe consequence, as does failing to complete the challenge.

SnuggleSnail wrote:
jorb wrote:[...]

If you attack the scout, or even if I attack on it then I get a purple scent and get to murder you if you can't win scheduled fights vs. my whole alliance


To be frank, the entire idea of alts that have committed crimes on your land/are outlawed being able to give scents has always been ridiculous. Outlawed characters, simply, should not be able to be protected by the hearthlaw. Assault, battery, theft and murder against their person should never leave scents.
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