Adding Risk for Gankers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Adding Risk for Gankers

Postby Szat » Sat Nov 09, 2024 10:35 pm

SnuggleSnail wrote:The people who want to drown you aren't outliers. .


No, and conflict with them can be kind of interesting. But the people who can kill me without putting forth any effort or risking anything definitely are outliers.

SnuggleSnail wrote: The overwhelming majority of haven players would siege/murder regularly if they could do so successfully and with impunity. It's how most PVP games are played. The outlier here is just that the PVP systems/mechanics are obtuse and disconnected from regular play enough that the overwhelming majority are ants.


I understand your point of view, but it doesn’t address the topic. Who does it hurt if murdering “ants” actually incurs some risk? Clearly you guys are so good at the game it would barely be an inconvenience. Maybe you just save murder for the particularly insolent sprucecaps.
Last edited by Szat on Sat Nov 09, 2024 10:37 pm, edited 1 time in total.
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Re: Adding Risk for Gankers

Postby Mepp » Sat Nov 09, 2024 10:37 pm

They are going to occupy every tile on the map with alts and then nobody gets to play anymore. :|
(Your character has nothing. Create a new one. They are free. Big consequence oof.)
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Re: Adding Risk for Gankers

Postby Szat » Sat Nov 09, 2024 10:38 pm

Mepp wrote:They are going to occupy every tile on the map with alts and then nobody gets to play anymore. :|
(Your character has nothing. Create a new one. They are free. Big consequence oof.)


Why not do that now? I’m not sure why you think this change would make everyone magically decide to make two million alts they ring a claim with. Such a thing would be rare and probably nuked by the devs.
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Re: Adding Risk for Gankers

Postby Reiber » Sat Nov 09, 2024 10:44 pm

the problem, with a lot of the quick ideas people have to change this game from what it is. fail on the fact that there is no actual way to differentiate an alt, from a spucecap.

if you want to grant, jimmy some protection, because he dosnt know how palisades work, and never discovered leather, because people keep putting his pelts on the floor,
you grant that same protection, to the future combat alts, that just spawn, eat 200 stats of food, and then go fuck up jimmy 12 hours after they spawned.

or . the ones, that automatically spawn, from another bot , endlessly building beacons, and start digging a massive mote around your village, break your wood roads, chop all trees,break all boulders and pave swastikas around your area, while spamming 2400 racial slurs per minute in the area chat.
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Re: Adding Risk for Gankers

Postby Szat » Sat Nov 09, 2024 10:49 pm

Reiber wrote:the problem, with a lot of the quick ideas people have to change this game from what it is. fail on the fact that there is no actual way to differentiate an alt, from a spucecap.


I’ve never seen or heard of anything you describe happening. To the extent it does, okay, bro, use your own sacrificial alts to go murder them. Doesn’t hurt if your murder alts get depravity, does it? And just anyone try to nidbane them all. I haven’t seen a single response that isn’t vague hand-waving about alts. Alts exist and are already abused like crazy, this would not make it worse than it already is.
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Re: Adding Risk for Gankers

Postby Reiber » Sat Nov 09, 2024 10:52 pm

Szat wrote:Does this address the problem of outlier players killing hermits and casual players in droves, though? This just creates a kind of invisible war between griefers and the mythical rangers who hunt them down that is not part of the game for 99% of players.


no. cause there is no problem here.
the only problem is outlier players thinking they can complain about a fundamental part of the game, and hope it gets patched out. namely you,
we can all try to improove the systems, but your believe that this is farmville and there are some weird people out there that, break the rules and "grief".
IS the problem,

i am a shitter myself, only marginally contributing in any pvp endeavors, and i dont rush rage day one to fuck you over, but, alts and bots, and whatever aside. there are many brazen noobs out there, that invite, the axe in their head. and beg for people to tear down their pali, and stomp their paving. untill the entire village has been renaturized
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Re: Adding Risk for Gankers

Postby vatas » Sat Nov 09, 2024 10:59 pm

vatas wrote:
Dawidio123 wrote:
Asgaroth22 wrote:The worst enemy of sprucecaps is the sprucecaps themselves. Always has been, always will be.

If you want to know true nature of a sprucecap don't aggro them when they approach your base with an undried claim. 80%+ of them will try to steal from you and bash your shit, and then when they realize you got rage in the first 2-3h of the world they'll just be like "OH IM JUST A LIL SPRUCIE IM JUST A LIL SPRUCE WHY WOULD YOU ATTACK ME".

Don't kid yourself, Jimmy. If a sprucecap ever got the chance, he'd murder you and everyone you care about!
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Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Adding Risk for Gankers

Postby Reiber » Sat Nov 09, 2024 11:00 pm

Szat wrote:
I’ve never seen or heard of anything you describe happening. To the extent it does, okay, bro, use your own sacrificial alts to go murder them. Doesn’t hurt if your murder alts get depravity, does it? And just anyone try to nidbane them all. I haven’t seen a single response that isn’t vague hand-waving about alts. Alts exist and are already abused like crazy, this would not make it worse than it already is.


well, aside from the fact that you just admitted to envision a future, with massive naked altfights, you compleatly ignore, the fact that that isnt a possibility, not only , because, rage and murder are more investment heavy than the entire botnetwork fucking with you, as an specific example, how noob protection, makes noobs more succeptible to being griefed.

and if you had the time,knowledge, resources, and willingness, to make an army of combat alts, you wouldnt be a shitter getting griefed anyway.
the people that knock you out and steal your blueberrys with a b12 on day 16 arent the ones complaining, about the fact, that they get attacked while they cant do shit,
and they dont only get attacked randomly, they are all hunting eachother specifically from day 1, you just happened to run intoo them.
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Re: Adding Risk for Gankers

Postby Audiosmurf » Sat Nov 09, 2024 11:15 pm

SnuggleSnail wrote:The people who want to drown you aren't outliers. The overwhelming majority of haven players would siege/murder regularly if they could do so successfully and with impunity.

This is complete bullshit and you know it
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Adding Risk for Gankers

Postby Szat » Sat Nov 09, 2024 11:16 pm

Reiber wrote:
Szat wrote:
I’ve never seen or heard of anything you describe happening. To the extent it does, okay, bro, use your own sacrificial alts to go murder them. Doesn’t hurt if your murder alts get depravity, does it? And just anyone try to nidbane them all. I haven’t seen a single response that isn’t vague hand-waving about alts. Alts exist and are already abused like crazy, this would not make it worse than it already is.


well, aside from the fact that you just admitted to envision a future, with massive naked altfights, you compleatly ignore, the fact that that isnt a possibility, not only , because, rage and murder are more investment heavy than the entire botnetwork fucking with you, as an specific example, how noob protection, makes noobs more succeptible to being griefed.

and if you had the time,knowledge, resources, and willingness, to make an army of combat alts, you wouldnt be a shitter getting griefed anyway.
the people that knock you out and steal your blueberrys with a b12 on day 16 arent the ones complaining, about the fact, that they get attacked while they cant do shit,
and they dont only get attacked randomly, they are all hunting eachother specifically from day 1, you just happened to run intoo them.


You sound especially threatened by this. I wonder why, and I wonder what you think entitles anyone to murder new players without any cost or consequence. Whatever, though! The perennial problem of survival games with PvP is that the most aggressive PvP players are so efficient and so aggressive, they exclude less skilled players from the game. When they do this, they only make the game worse for themselves by guaranteeing a smaller and smaller community over time. Only some of them are smart enough to catch on to this dynamic.
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