Surrendering

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Surrendering

Postby animary » Tue Nov 19, 2024 4:52 am

"put a little less pressure on them to kill every single sprucecap they run across"

These people are not after loot, in fact it is doubtful their victims even have anything useful to a more powerful player. It is the victory they are after, even if it is the unimpressive KO or death of a much weaker opponent.
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Re: Surrendering

Postby loleznub » Tue Nov 19, 2024 7:15 am

I personally like the thought of a spruce cap surrendering, me removing their armor so I can inflict better wounds and increasing my chance to kill them, +1
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Re: Surrendering

Postby Avu » Tue Nov 19, 2024 7:46 am

They do it because there's no punishment for it. With this they will rob you and then murder you instead of murdering and then robbing you.
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Re: Surrendering

Postby noindyfikator » Tue Nov 19, 2024 8:14 am

Imagine putting hql leeches on them and watch they die while trying to run away from you
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Re: Surrendering

Postby Valgar » Tue Nov 19, 2024 11:00 am

If a player is attacking you, it's mostly certain he/she doesn't care about your shitty gear or taproots in your pockets
He/she is just here to test his/her new weapon, to kill his/her boredom or to treat his/her inferiority complex.

If there is a remedy to brain rot and selfishness I want to know it.
But this could anyway bring some interactions into the game.
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Re: Surrendering

Postby The_Lich_King » Tue Nov 19, 2024 6:36 pm

This has Infinite potential for harm without any potential for good.

If a spruce gets K.O.d they lose their stuff anyways and this would encourage more Hermits to give up the chase, removing their chance of getting away and surviving.

If I were a Raider i would watch the Hermit surrender, remove their gear and then put q45 leeches on them, KO them and watch them garantee die without any ability to survive. Any ability that requires one to rely on the mercy of raiders is poorly designed and a Hermit will always be better off trying to escape... it is possible to escape them, I've done it multiple times this world.
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Re: Surrendering

Postby Kaios » Tue Nov 19, 2024 6:44 pm

Just make it so inventory can be stolen from then, and equipment/study are only viewable. If you think they'll be knocked out either way then that seems fine to me.
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Re: Surrendering

Postby Sephiron » Tue Nov 19, 2024 6:49 pm

Kaios wrote:Just make it so inventory can be stolen from then, and equipment/study are only viewable. If you think they'll be knocked out either way then that seems fine to me.

Also make surrendering a guaranteed KO if the damage caused by the player is usually enough to kill them. That would make it pretty good I think.
Last edited by Sephiron on Tue Nov 19, 2024 6:52 pm, edited 1 time in total.
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Re: Surrendering

Postby Kaios » Tue Nov 19, 2024 6:52 pm

I guess that still does leave the risk of a player keeping water in their inventory rather than a bucket/belt/pouch and having that stolen causing them to lose any further opportunity to run away. Maybe that's fine if the players surrendering either didn't run or weren't going to escape anyways though, I don't know.
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Re: Surrendering

Postby BiggestWeed » Wed Nov 20, 2024 11:09 pm

I'm just going to ignore the "Everyone on Haven is awful and will kill you no matter what posts" as there's no point in arguing it.
Haven and Hearth is not the ultra edgelord game without equal you think it is.
Rust, Ark, DayZ, SS13 all have features like this with communities that are more than or at least as toxic as a small fraction of you are.
I understand someone hurt your feelings and I'm very sorry you haven't gotten past it.

For the leech issue, just make it so you can't add equipment to a surrendered player.
Seems like a pretty simple solution for a niche issue.

For the "take their armor off then attack then for greater damage" issue, I think that really only applies to more seasoned players who probably wouldn't surrender anyways.
For the average beginner taking off their nettle shirt isn't going to affect how much damage you do to them if they even have one at all.

Honestly the more I think about this the more fun it sounds.
Imagine taking the water off someone so they can't run then forcing them to do bitchwork like terraforming your base.
Then it becomes a prison break situation for the captured player trying to find a break where they can hearth out.
If they fail then it's the same penalty (getting fucked on) as it would have been anyways.

I run into 20-30 pvers for every one pvper so the thought that no one exists in the middle ground is just retarded and you all need to stop projecting.
This feature works in other games without issue and apart from the genuine concerns of being able to do more damage than would be applied when getting attacked normally I see no real drawbacks from adding it.
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