jpjpjpppjp wrote:
fep nerfs, etc was just a simple suggestion that could be balanced.
The main point with the karma system is to prevent ganking from happening in majority of cases. In the majority of times it happens, it's bad design.
You either give options for everyone to stand the same chance at victory (without taking into account skill), or you prevent disadvantaged players from being in these scenarios.
the nerfs thing isnt a balance issue. the concept itself is rotten,
i know you are whining because noobs are getting ganked. thats half of the worst threads on this forum are about. been there done that.
i absolutely think there should be reasons, why you actually want good connections with your neigbours, even if they arent as "good" as you are in the game, and feudality and tax systems could potentionally make for lore fitting systems for that,
thats just something that breaks on one of the fundamental bumps many mechanics in this game are shattered uppon: there is no real way to destinct, an alt from a player. and in 9/10 cases, your alts are better than the spuces you drive off. while also not poaching your huntinggrounds,or littering on your coastline.
but outright punishing, gameplay you dont like, or turn it intoo irrelevancy, by every spuce beating back players that nolife their stat and quality grind is not the way. that fundamentally breaks 2 of the things this whole game is based around: infinite progression, and freedom of playstile.
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while i agree that many mechanics in this game are bad-bullshit, i generally like the game, and potentially getting murderd on the river is a big part of the game, you can leave if you dont like that, or you learn how to not be discovered, and how to run.
infact. running is the great equalizer. "gankboimcfuckface" with his 2k stats and his q 500b12 dosnt have any advantage on you while running, exept for the fact he actually left the base with water, intent on running, and he is skilled at it (and Scripts)