Vladichka wrote:This is jorbtar's idea of balance
Red has
- the best IP generator (qb)
- the best opener (kito)
- the strongest finisher (cleave)
- the cheapest finisher (fc)
and to top it off, the only way to reduce it is to give your opponent IP
Yes, it's perfectly balanced.
Before calling me a shitter, compare kito and kick.
To be honest, there are plenty of issues beyond Zigzag. For example, when comparing Kito and Kick, Kick is an incredibly weak skill, and there are many other skills that feel like a joke in terms of effectiveness.
Rip Apart, the highest-cost skill in the UA deck, is completely useless compared to Takedown and Jugular, which are much stronger. Personally, I find Go for the Jugular to be a ridiculous deck compared to Kito. In the past, it had a dedicated Defences card called Yield Ground (although it was impractical and rarely used), which provided +10% Off Balance and +15% Cornered, creating a reasonably efficient set of Openings. However, now it offers +10% Reeling and +15% Cornered, which are the less desirable red and yellow types, resulting in a total Opening of only 25%. This makes it a rather poor deck overall.
I think the game would be much more interesting if there were more viable decks. (I understand that combining UA and MC with Parry can make for some fun and creative gameplay.)
While it's not necessarily bad game design that OP, Kito, and Flex with Cleave are the most effective setups for showcasing player skill, it's also true that there are decks that feel poorly thought out.