Remove waterskins/jugs from pouch slot.

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Re: Remove waterskins/jugs from pouch slot.

Postby DDDsDD999 » Sat Dec 07, 2024 6:09 pm

Reiber wrote:
DDDsDD999 wrote:Just lower each drink from 0.5L to 0.1L so we don't need to carry as much.
but the 10% of chases that are between people that can run, have participants with 50l of water on them going through 18l.

the cases where a fighter that went out geared up with all the water and food they can carry is actually running out of water, are basically statistical anomalys. if anything, they much more likely starve themself to death, while drinking, after getting a quick water refill, in that hour long chase.

Only after silk belts are common. Before then the belts are too small to carry enough water and a bunch of inventory space has to be wasted.

Reiber wrote:but that would still not change the fact that, creels , cant compete with 10 liters of water on your body for free.
if anything, that would make the 10l of water more valuable than before.

2 jugs are 4 inventory slots. Creels are 6x6 inventory each. Creels are basically the only useful pouch thing.

Everything else is too low value compared to how much water is needed right now. I would put stuff like a lit lantern on my pouch if I could carry 5x less water, as a 3x3 belt would carry more than enough water and have some space for tools.
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Re: Remove waterskins/jugs from pouch slot.

Postby Sevenless » Sat Dec 07, 2024 6:28 pm

Was gonna say, I see the issue but claiming you'd go without creels while fishing instead of just putting jugs in your inventory is the epitomy of a forum hissy fit.
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Re: Remove waterskins/jugs from pouch slot.

Postby Sephiron » Sat Dec 07, 2024 6:32 pm

I know how to solve this issue. Make a piece of equipment that can hold water for every slot. Camelbackpack, guzzler hat, waterlogged boots and gloves, water bladder gildings, what would you do if every equipment slot can hold water? Would you sacrifice defense and offense and utility in order to be able to run forever? Then wtf is the point? Why is water such a big issue with you people?
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Re: Remove waterskins/jugs from pouch slot.

Postby Reiber » Sat Dec 07, 2024 10:57 pm

Sephiron wrote:I know how to solve this issue. Make a piece of equipment that can hold water for every slot. Camelbackpack, guzzler hat, waterlogged boots and gloves, water bladder gildings, what would you do if every equipment slot can hold water? Would you sacrifice defense and offense and utility in order to be able to run forever? Then wtf is the point? Why is water such a big issue with you people?


i mean. yes, in this case its about the water, but ultimately this game dosnt understand in-slot balancing,
there is 1 type of shoes you are allowed to wear,
2 slots are exclusively for hussar wings,
and pouch slots are now only there for water.

and that isnt even mentioning the fact that half the equipments in the game are not only eclypsed by one outlyer but are compleatly missing the curve.
like every weapon that isnt a bronze sword or a b12,
or all the non hyper specialized hats,
or all hooded capes exept bears for miners.
and half of the other options for pants/shirts/cloaks/etc.

and that isnt exclusive to combat. jugs are just eclipsing other pouch options for menial labour, or every day jobs,
and unless we get some hyper specific, hyper buffed alternatives, i dont see, an miner actually wearing gempouches in those slots,
or quivers, or whatever.
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Re: Remove waterskins/jugs from pouch slot.

Postby Sephiron » Sat Dec 07, 2024 11:24 pm

Reiber wrote:
Sephiron wrote:I know how to solve this issue. Make a piece of equipment that can hold water for every slot. Camelbackpack, guzzler hat, waterlogged boots and gloves, water bladder gildings, what would you do if every equipment slot can hold water? Would you sacrifice defense and offense and utility in order to be able to run forever? Then wtf is the point? Why is water such a big issue with you people?


i mean. yes, in this case its about the water, but ultimately this game dosnt understand in-slot balancing,
there is 1 type of shoes you are allowed to wear,
2 slots are exclusively for hussar wings,
and pouch slots are now only there for water.

and that isnt even mentioning the fact that half the equipments in the game are not only eclypsed by one outlyer but are compleatly missing the curve.
like every weapon that isnt a bronze sword or a b12,
or all the non hyper specialized hats,
or all hooded capes exept bears for miners.
and half of the other options for pants/shirts/cloaks/etc.

and that isnt exclusive to combat. jugs are just eclipsing other pouch options for menial labour, or every day jobs,
and unless we get some hyper specific, hyper buffed alternatives, i dont see, an miner actually wearing gempouches in those slots,
or quivers, or whatever.

Yes, there is always going to be a "best option for PVP". It happens to be in this game bunny slippers, B12, and hussar wings, Everyone wants the advantage over the other players and so often times that means everyone will be wearing the best equipment for PVP, they will always end up wearing the same thing. And the only way to add variety is to add a bunch of equipment that does essentially what the available stuff already does, and is effectively just a reskin, because if the stats are better than what's already available, everyone will use that instead. This game is only unique because of the stamina system/the water jugs filling up your inventory. You may fix the stamina issue but you will never fix the lack of equipment variety in PVP, because the minute you take waterskins out of the pouch slot every PVP player will just replace it with the next best thing for PVP, the result is the same and nothing makes a difference
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Re: Remove waterskins/jugs from pouch slot.

Postby Reiber » Sun Dec 08, 2024 12:22 am

Sephiron wrote:[
Yes, there is always going to be a "best option for PVP".


but that isnt even the problem, i dont care that steel armour, is the best in slot while you are being attacked.
that one makes sence.

but hussars wings are just so massively good, that hirdsmans cant compete.
and they basically put 2 slots out of competition including your backpack.
and wings arent lategame gear,
and the funny point is reached when you make a hirdsmans that is so stacked with gildings that it acutally becomes viable. and then you dont want to leave base with it, cause that is rare AF and valuable now.

and bunny slippers are just a requirement, not only for fighting, but also for avoiding fighting,
wich makes them the only viable shoe, not only for pvpers but litterally everybody, that leaves base for asmuch as delivering a creedo quest.

bronze swords are outscaling wrought and even steel swords up to like super lategame when you have q 200+steel and wood.

and when cutblades can compete with b12s they get nerfed together with any move that made them viable, the patch after.


but none of that has anything to do with the fact that 2/3th of the existing equippment in the game is basically cosmetics with 0 use cases, exept for larping, with deliberately bad stats, or requirements,
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Re: Remove waterskins/jugs from pouch slot.

Postby Luno » Sun Dec 08, 2024 12:25 am

Here's perhaps a crazy suggestion: Cheap hearth magic that can be used while running, from distance, aimed at any river or wellspring, to instantly fill all water containers the player is carrying.
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Re: Remove waterskins/jugs from pouch slot.

Postby The_Lich_King » Sun Dec 08, 2024 12:46 am

Luno wrote:Here's perhaps a crazy suggestion: Cheap hearth magic that can be used while running, from distance, aimed at any river or wellspring, to instantly fill all water containers the player is carrying.


You just want chases to last literally an eternity
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Re: Remove waterskins/jugs from pouch slot.

Postby eliminator » Mon Dec 09, 2024 12:07 am

remove drinking water and make every action directly consume energy. no more failed firebrand attempts!
remove ability to eat while running or in combat
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