Achieve credos through repeated actions/crafting/studying

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Achieve credos through repeated actions/crafting/studyin

Postby tyrtix » Thu Dec 12, 2024 1:38 am

at the point we are now, credo quests can be translated to just a sink of player time into doing something...so making them rely over "study this curio x10" or "go to that quester and do this", or "craft this stuff for x points" it's exactly the same about time sinking, except some of the quests we get now are deliberately almost impossible to do, and some credos are REALLY MUCH WORSE than others to do...i look at you, farmer credo, wich is almost impossible to progress since there's no way to find most of the seeds that quests ask for most of the times, like grapes, peppers and pumpkins, and then you have to plant them and wait for them to be ready to harvest, just to finish the quest...quarryman is the same tier but you can just stick to it and, besides the stupid shit even here that asks you to reach level x, at least is not time-gated in other ways.

Picking one on three quests is not much different than abandoning one, just to get the same kind of quest right after: it's still totally rng, so it won't work for this kind of purpose.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Thu Dec 12, 2024 1:44 am

tyrtix wrote:at the point we are now, credo quests can be translated to just a sink of player time into doing something...so making them rely over "study this curio x10" or "go to that quester and do this", or "craft this stuff for x points" it's exactly the same about time sinking, except some of the quests we get now are deliberately almost impossible to do, and some credos are REALLY MUCH WORSE than others to do...i look at you, farmer credo, wich is almost impossible to progress since there's no way to find most of the seeds that quests ask for most of the times, like grapes, peppers and pumpkins, and then you have to plant them and wait for them to be ready to harvest, just to finish the quest...quarryman is the same tier but you can just stick to it and, besides the stupid shit even here that asks you to reach level x, at least is not time-gated in other ways.

Picking one on three quests is not much different than abandoning one, just to get the same kind of quest right after: it's still totally rng, so it won't work for this kind of purpose.


Here's another great argument for my suggestion, rather than keeping any sort of RNG.
Holy fuck I hate quest RNG.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby SnuggleSnail » Thu Dec 12, 2024 1:54 am

Ye farmer is particularly bad, and should probably be made easier irrespective of any other changes.

THAT SAID, if farmer gave:
  • AoE harvest is bigger (this one might actually be too strong for my own point)
  • +1 gilding slot on farmer hat/straw cape
  • Less stamina consumed while harvesting
  • Farming related stockpiles are bigger
  • Plows never need repair, maybe shovel plowing gets rly cheap or something

instead of the actually strong bonuses it gives now, people would care a lot less when they have to wait an extra week to get it. People would also be a lot less upset about it taking a bit of extra time to get if the other credos they actually care about weren't dependent on getting farmer.

Prolly just screaming the same thing over & over here, but there should be more credos and they should be COOL not STRONG. I wanna play the lute @ rats and have them give me a piece of cheese 1% of the time, not gain 20% extra crop yield. I will not be mad if the quests are hard, because it would not feel mandatory.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Thu Dec 12, 2024 1:56 am

Yes, credos should be larpy things, but still, make them fun to obtain too, rather than PURE RNG CANCER

HOLY FUCK I HATE QUEST RNG
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Re: Achieve credos through repeated actions/crafting/studyin

Postby MightySheep » Thu Dec 12, 2024 2:30 am

I genuinely hate the credo system it's by far 5he most tedious part of game

I like grinding and consistent progres so +1
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Re: Achieve credos through repeated actions/crafting/studyin

Postby DDDsDD999 » Thu Dec 12, 2024 2:34 am

Having an "I'm lazy and don't want to go out of my way to accomplish a credo" option would be very nice. E.g. I want farmer credo, I plan on farming a lot anyway, I should just make progress on it by farming as I normally would, even if it's rather slow.

Current credos are just a pain and tedious. I can farm every crop a million times, but I still have to go out and play grab ass with some trees who want cornbraids if I want to actually have a character who can farm.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Sephiron » Thu Dec 12, 2024 5:33 am

SnuggleSnail wrote:
Nightdawg wrote:You don't have to craft 1000 stone arrows. IF you want to craft 1000 stone arrows, that's your choice.


This is a rly bad line of reasoning, tbh. The vast majority of people will choose to do things the easy/optimal way even if it's less fun. You can argue they're doing it to themselves, but it's on the game to manipulate you into having fun/learning its mechanics, etc.

IMO the easiest way to remove a lot of people's complaints with credos are:
* You choose 1 out of 3 options for each quest so you're very unlikely to get fucked by very hard quests (tame horse, study for 100+ hours, go to layer 4 week 2, etc)
* 1 of the quests should always be something you can without a timer
* 1 of the quests should always be a study quest for people to lazily/slowly do credos
* credos should not scale with how many credos you have, tier 1 credos = 2 quests/level, tier 5 credos = 5 quests/level

Jorb said one of the main reasons credos are so hard/time consuming is because its meant to be longform end game content, but IMO the game has less content when stuff takes so much time nobody even tries. VERY few people end up getting all or even most credos - and usually they only tryhard 1 world and they're permanently not going to do it again.

Also, credos seem really easy to add, but Jorbtar seems hesitant to add them because everybody gets mad about needing to get them. If the rewards from credos were more LARPy/COOL (((free kindle))) (((emotes))) (((unique cosmetic changes to character))) instead of strong % increases and shit + you didn't brick your character by getting the worthless credos people would probably be happy when new ones get added.

I'd unironically LOVE a PVP credo with quests like use Mrage, kill somebody, collect a white skull, commit vandalism, easily cheeseable dumb shit wouldn't matter it's cheeseable if the reward was just like a spooky emote.

Dakkan would probably shit his pants over a digger credo where the reward is like you can generate 10 stockpiles of dirt once a day, or you can place stockpiles on extremely uneven ground or, or dirt stockpiles hold twice as much, or some shit.

holy shit you're cooking. I would love a digger credo and I was thinking a fighter credo would be cool as fuck too. As long as the rewards aren't like "each sip of water only consumes 0.01l"
Also I like your idea, it reminds me a lot about ancestral worship requests
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Valgar » Thu Dec 12, 2024 11:33 am

SnuggleSnail wrote:I'd unironically LOVE a PVP credo with quests like use Mrage, kill somebody, collect a white skull, commit vandalism, easily cheeseable dumb shit wouldn't matter it's cheeseable if the reward was just like a spooky emote.


PVP credo would dig even more the graveyard.
But why not unlocking emotes and cosmetics via fair fights/events or competitions in the Valhalla.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Fostik » Thu Dec 12, 2024 12:51 pm

+1
I'm so f tired to make credos each world, idea of obtaining credos by repeating actions unique for that credo seems more natural to me.
It's even okay for final credo quest requiring some specific item, like glimmermoss or flotsam for forager, wine glance or strange crystal for quarryman etc., confirming not only you spent time focusing on specific stuff but also got somewhat rare item to confirm you obtained it.

SnuggleSnail wrote:Also, credos seem really easy to add, but Jorbtar seems hesitant to add them because everybody gets mad about needing to get them. If the rewards from credos were more LARPy/COOL (((free kindle))) (((emotes))) (((unique cosmetic changes to character))) instead of strong % increases and shit + you didn't brick your character by getting the worthless credos people would probably be happy when new ones get added.


And also agree with that, some skills could've be an easy or short credo, some skills for LP alters character and gameplay more than some credos.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Master_chan » Fri Dec 13, 2024 9:02 am

SnuggleSnail wrote:Ye farmer is particularly bad, and should probably be made easier irrespective of any other changes.

THAT SAID, if farmer gave:
  • AoE harvest is bigger (this one might actually be too strong for my own point)
  • +1 gilding slot on farmer hat/straw cape
  • Less stamina consumed while harvesting
  • Farming related stockpiles are bigger
  • Plows never need repair, maybe shovel plowing gets rly cheap or something

instead of the actually strong bonuses it gives now, people would care a lot less when they have to wait an extra week to get it. People would also be a lot less upset about it taking a bit of extra time to get if the other credos they actually care about weren't dependent on getting farmer.

Prolly just screaming the same thing over & over here, but there should be more credos and they should be COOL not STRONG. I wanna play the lute @ rats and have them give me a piece of cheese 1% of the time, not gain 20% extra crop yield. I will not be mad if the quests are hard, because it would not feel mandatory.


Like you said problem with farmer is it has tons of other production based credos locked by it. Remove all credos except gardener from its dependencies and people will bitch way less. Also allowing to select quest from 3 is way better than what we have now.
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