Granger wrote:Fuck off, please go grow yourself some decency.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
AriZona wrote:+1
other ideas
1) add few special dungeons that spawn only in winter and only them having those animals (polar bear, arctic fox, or whatever...)
2) keep mounds but remove heating effect -> use green houses for farming in winter. Farming in winter is weird.
3) add winter crops (cabbage?, rye instead of millet?) that can be planted outside. BTW, it would be nice to get few plants with strong PSY
4) add seed germination: seeds left on herbalist tables outside over winter gain large random boost in quality
5) add 1-2 more curious that use ice and/or snow to make them (melt in summer ?:)
6) add tree icicles - a rare artifact that boosts leaning
caz wrote:If they do this they should buff greenhouse size by 3-4x and increase the footprint too
And make shit freeze quicker so there aren't annoying melted patches everywhere
Xoatl wrote:caz wrote:If they do this they should buff greenhouse size by 3-4x and increase the footprint too
And make shit freeze quicker so there aren't annoying melted patches everywhere
Fuck man i despise the melted patches. So ugly and hinders winter vehicles. Im ready to mass produce glass panels to avoid them. Also it makes prepping and planning your farm more involved and thoughtful (like irl prepartion for winter for time immemorial). Shitting out a mound bed everywhere is brain dead shit that is below the scope of this game imo.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:Xoatl wrote:caz wrote:If they do this they should buff greenhouse size by 3-4x and increase the footprint too
And make shit freeze quicker so there aren't annoying melted patches everywhere
Fuck man i despise the melted patches. So ugly and hinders winter vehicles. Im ready to mass produce glass panels to avoid them. Also it makes prepping and planning your farm more involved and thoughtful (like irl prepartion for winter for time immemorial). Shitting out a mound bed everywhere is brain dead shit that is below the scope of this game imo.
Lowkey i super agree. When they first added Winter i didn't want to be blindsided by no crops so for several days prior to winter i had my ovens burning constantly and the sausage maker turning to prepare for multiple feasts during winter (back then it lasted long enough to warrant multiple feasts)
I literally do no preparation for winter anymore, it barely impact my gameplay at all. I lowkey think we should remove moundbeds and greenhouse, but I also understand this will piss off factions so much that its probably not worth considering the amount of the games activity they comprise.
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