by Reiber » Mon Dec 30, 2024 2:34 pm
i mean, that only is a issue if 20 stats is noteworthy for you.
wich they arent,
there really isnt a food stat from creedos wich matters if you get intoo perspective how hard people grind this game.
some guys run around with 900+ hp at this point.
1200 strenght can be not enough to mine through some lvl 8 walls,
and people are mining on lvl9 almost exclusively right now.
your proposal would mean those 1200 strg people would level up on their 10 charisma, they would most likely be at 2-4 K .
wich wouldnt make the grind less heavy, just switch the numbers.
keep in mind. the goal for the grind, exept crafting stats, is not to beat an arbitrary number, but somebody elses.
and the crafting stat grind is mostly over at this point. you generally should take longer for your trees to reach q 200 than your softcap for example.
its really mostly mining that actually requires you to get insane stats, not the rest.
further, your idea would make the game disproportionally more punishing for hermits, and spuces, who generally have more balanced stats across the board, as they have to do everything themself,
while "faction" people, are afforded the privilege, to just turboautism intoo 2-3 stats, and just do that.
or they just have the infrastucture, and resources, to use multiple accounts/ level up their crafting stats, after they alreaddy have 8 times your stats in the relevant ones.