Archiplex wrote:just reread and op didnt even say mining str of pickaxes (i.e the base str, using ql of axe) but rather mining speed... which kinda confuses me, isn't the pickaxe's mining "speed" just a factor of its mining str*your str? or is there a hidden mining speed bonus stat
Vladichka wrote:This suggestion is less of a fix and more "let's make high q pickaxes and cleavers pointless" thing.
Kiklington wrote:Audiosmurf wrote:Your idea, as usual, mostly sucks ass
arent you a serial whiner about low effort high negativity shitposts?
list a problem with this idea because belt-autoswapping is annoying as hell and in my experience its something ive seen everyone from faction pvpers to hermits complain about/ask about ways to get around it. just the other day someone was in the main discord asking about how to keep from autoswapping from his high q stone axe to his low q pickaxe while mining ore.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:Dropping tools on the ground is good gameplay





DDDsDD999 wrote:Audiosmurf wrote:Dropping tools on the ground is good gameplay
Keep your usual trolling out of good C&I threads, thanks.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:DDDsDD999 wrote:Audiosmurf wrote:Dropping tools on the ground is good gameplay
Keep your usual trolling out of good C&I threads, thanks.
Don't be a retard, "I should be able to equip two tsacks and still use all my tools" is fucking stupid.





DDDsDD999 wrote:I didn't even think
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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