SnuggleSnail wrote:Sarge wrote:The new/current system is annoying to some because they have a reference point of a time it was easier. [...] the new mechanic and that narrows the gap between organised factions and hermits.
I'm rly trying to be nicer on the forums to people who seem earnest, but acknowledging that it's harder now and THEREFORE the gap between casuals and sweats is smaller is profoundly dumb. Anything being harder widens the gap.
factnfiction101 wrote:^I agree with this guy.
Dawidio123 wrote:Agreed. Getting topql bones gets super annoying after the tool goes above 200 not to mention 300. And the amount of them you need basically forces you to have like 5 mammoth traps which you check every animal node change and if you get lucky enough to find hql one you just bot it.
Sarge wrote:Yeah, I know you're smarter than this or at least I really hope so. It is not that it is just harder, it is that it is harder for YOU, the organised faction. It is that the organised faction's ability to camp high q nodes have been removed, which the hermit never had, that narrows the gap.
Sarge wrote:Yeah, I know you're smarter than this or at least I really hope so. It is not that it is just harder, it is that it is harder for YOU, the organised faction. It is that the organised faction's ability to camp high q nodes have been removed, which the hermit never had, that narrows the gap.
Sarge wrote:SnuggleSnail wrote:Sarge wrote:The new/current system is annoying to some because they have a reference point of a time it was easier. [...] the new mechanic and that narrows the gap between organised factions and hermits.
I'm rly trying to be nicer on the forums to people who seem earnest, but acknowledging that it's harder now and THEREFORE the gap between casuals and sweats is smaller is profoundly dumb. Anything being harder widens the gap.
Yeah, I know you're smarter than this or at least I really hope so. It is not that it is just harder, it is that it is harder for YOU, the organised faction. It is that the organised faction's ability to camp high q nodes have been removed, which the hermit never had, that narrows the gap.
Last time I afford you to the benefit of the doubt on intelligent reasoning.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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