Livestock shouldn't Die

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Livestock shouldn't Die

Postby MachineLegend » Sat Mar 08, 2025 6:44 pm

I'm thinking through some of the consequences further and there may be an argument against the suggestion in terms of unregulated, undying pigs/cows w/e wandering the landscape after a claim de powers. If implemented, should be a fairly simple check for if livestock is under an active claim prior to reducing well-fedness/HP w/e
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Re: Livestock shouldn't Die

Postby Archiplex » Sat Mar 08, 2025 7:37 pm

no reasons animals shouldn't work the same way as crops in that they stand to gain far more than they can lose, + a catchup mechanic similar to crops wouldn't be bad (increased gains until you reach close to world average)
tbh, quality/quantity stats could be merged too

and maybe most importantly just make some sort of 1x1 or 1x2 structure that holds down mobs in a small space but allows you to interact with the structure to interact with the mob, that way i can choose to either have open fields of hitbox hell for larping or quickly accessible stalls for animals, if they're in that they can't starve but being outside of the range of a trough (empty or not) or stall should allow them to starve normally, i.e so a base still 'decays' and the mobs eventually die, but they wont til the village rots
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Re: Livestock shouldn't Die

Postby animary » Sat Mar 08, 2025 10:58 pm

We have granaries and cisterns, so why not a silo? This would require a good bit of stone to build, but if you have many animals you're probably equipped for such construction, and would hold 50-100 troughs' worth of fodder. Any trough within radius of the silo would be automatically filled, on a daily basis, as long as the silo had enough fodder in it. Now your animals will not starve if you cannot log in for a few days (you'll just have to hustle and restock the silo when you get back).
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Re: Livestock shouldn't Die

Postby jock » Sat Mar 08, 2025 11:45 pm

SpacePig wrote:
jock wrote:Honestly, domesticated animals just need a rework but some changes that make it better are :

- Remove breeding/dying when starving - gives people more control of population boom and return potential.
- Remove breeding quality - we have food in the belly already soft capping we don't need 2
- Increase the quality gain for chickens and rabbits - just double it.
- Remove water from hutches/coops
- Reduce food consumption of animals by like 50%
- Reduce the breeding rate of animals but increase the quality/% gains. needing 100+ animals to see any real gains is not engaging its work.

yeah, increase the speed of growth of the quality of animals, so that cheese and clay in large kingdoms would accelerate in the first month. When the rest did not even time the animals. The plan is excellent.


What? no mention of speed just larger jumps in quality. this benefits the smaller villages more as the ability to sustain animals and gain quality would be easier.
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Re: Livestock shouldn't Die

Postby Vesena » Sun Mar 09, 2025 2:02 am

MachineLegend wrote:I'm thinking through some of the consequences further and there may be an argument against the suggestion in terms of unregulated, undying pigs/cows w/e wandering the landscape after a claim de powers. If implemented, should be a fairly simple check for if livestock is under an active claim prior to reducing well-fedness/HP w/e


Excess livestock wandering the wilds is a problem that will be fixed with the next Full Moon.
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Re: Livestock shouldn't Die

Postby MachineLegend » Sun Mar 09, 2025 3:10 am

animary wrote:We have granaries and cisterns, so why not a silo? This would require a good bit of stone to build, but if you have many animals you're probably equipped for such construction, and would hold 50-100 troughs' worth of fodder. Any trough within radius of the silo would be automatically filled, on a daily basis, as long as the silo had enough fodder in it. Now your animals will not starve if you cannot log in for a few days (you'll just have to hustle and restock the silo when you get back).


This isn't a bad idea to be honest. Stacking troughs is already possible though.
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Re: Livestock shouldn't Die

Postby Vnalor » Tue Mar 11, 2025 6:52 am

is bad idea, skinny pig model +1, malnourished malcontents
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