by Archiplex » Sat Mar 08, 2025 7:37 pm
no reasons animals shouldn't work the same way as crops in that they stand to gain far more than they can lose, + a catchup mechanic similar to crops wouldn't be bad (increased gains until you reach close to world average)
tbh, quality/quantity stats could be merged too
and maybe most importantly just make some sort of 1x1 or 1x2 structure that holds down mobs in a small space but allows you to interact with the structure to interact with the mob, that way i can choose to either have open fields of hitbox hell for larping or quickly accessible stalls for animals, if they're in that they can't starve but being outside of the range of a trough (empty or not) or stall should allow them to starve normally, i.e so a base still 'decays' and the mobs eventually die, but they wont til the village rots
Queen of a cold, dead land. Caretaker of the sprucecaps.