by SnuggleSnail » Mon Mar 31, 2025 4:10 am
Okay, well that's seven things but I don't see you as a retard so I will do the cringe 14 quote replies 27 tangents bullshit for 1 post.
> bigger aggro range
In and of itself it will not have much on an effect. To you escape need to either hearth behind something that blocks line of sight, get to a pali, or get to a boat. A higher aggro range has a negligible effect on all of these methods for reasons obvious enough I assume I don't need to explain?
The use case here is that in conjunction with slowing vehicle when passengers are in aggro makes tracking criminals _drastically_ easier. As it is if you want to track somebody when they're out doing whatever, 99.9% of the time they're on a snekkja on the other side of the world. The results in the only way you have a chance of catching them being to teleport there and build a snekkja, or sail towards them for several hours praying they don't port the whole time. Meanwhile, if I just want to kill RANDOM people I'll already be on a snekkja sailing in a random direction - so it doesn't make ganking regular people any easier.
I'm probably the literal easiest person in the game to track. I have scents all over the map in high traffic areas all of the time, I even post my murder scents with map included on the haven discord constantly. Regardless of this, because of how much effort it is to track I've being ganked/tracked by 'real' people exactly zero times this world.
Murderhobos like me would be a lot less effective at murderhoboing if they had to worry about dying a bit. I would not have been in murderous rage on 1-5 characters all world if I got ganked occasionally.
>Raise raw hide distance to be equal to render
This is a buff to people trying to escape. Horses are used extensively in ganks already, and this would make them a bit weaker. I only suggest this because horses would be too strong if people have a bigger aggro range but rawhide isn't increased.
>Raise base grievous damage to 50%
Would make fighters die more. I'm already going to be using murderous rage vs. shitters 99.9% of the time.
>Make locked doors stay unlocked for 30 seconds - 1 minute after somebody enters/exits // all safepali related suggestions
I can see why people would intuitively think this would be bad for average players, but it's rly not.
Safepalis are only effective for groups that use them well, and or are spooky to run in because they might have 12 guys to login to beat your ass if you run in. Basically the top 5% of villages if not less. For the remaining 95% safepalis probably mean they escape a little more, but die A LOT more. Enclosed spaces are bad for being alive.
This is from like 2 days ago. I think this guy would've lived if he just ran away outside, but instead he gaytrapped himself.
If I want to kill people those 5% of villages being ungankable because of their safepalis doesn't reduce the amount of people I kill, it just means I go somewhere else. The same quantity of people get fucked with, it's just that the game's mechanics are encouraging you to go for weaker, less experienced players. Which is bad, right? You're from a huge village that has people with PVP experience, a private client, bots, etc. The game should encourage me to attack you, or AD, or spits instead of people who've been playing for 3 months. That's good for regular players.
Additionally, less skilled murderhobos absolutely love spamming safepalis everywhere. People like nonek, ainran, spitsberg, me from world 12 shit out palisades everywhere and have a get out of jail free card whenever they're tracked after murdering some hermit. I must've run to a safepali 10 times for each time somebody I attacked escaped with one. Bad for regular players.
> Realm shit requiring combat + stakes
Ye, you got me there that's probably bad for non-PVP orientated players who want realms. There are only 2 strictly PVP 'things' in the game, realm and meteors, and I personally think it would be cool if they actually required PVP instead of just being tedious alt spam/timers/logistics. More thins to encourage people to fight people their own size, instead of sailing around killing randoms.
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