linkfanpc wrote:... The issue is you want to remove murder, which aside from being the antithesis of what the game is about...
Respectfully, I fundamentally don't agree with the vision that HnH is a game about ruthless competition in a zero-sum world. Though I do acknowledge that's one way the game can be played and is currently played by a portion of the playerbase.
That said, that's why I made the suggestion of trying a world out without murder. Every time the suggestion for some sort of anti-murder mechanic is made, one of the most common argument against boils down to "but then we'll have an army of immortal griefing bots."
Since W16.1 is meant to be an experimental world, maybe we can put that hypothesis to the test.
Because frankly, my guess is that most players are willing to have the trade-off of being unable to murder griefers if it means they also can't be murdered.
Would a side-effect be that since characters can't be murdered (I think death from stacking concussions should still be possible), players actually become MORE aggressive and even sprucecaps start aggroing on sight? Maybe, maybe not... Let's try and see!
(As for the argument that being unable to murder another hearthling would hurt the faction vs faction competition scene... Aren't the veteran PvP players the ones who keep saying no one dies and even if they do, its super easy to get back? )