Sevenless wrote:How do you do this without making 100 newbies die per 1 fighter?
I think they should decide if they want to be stardew valley online or a high risk PVP game and stick to it. I'm not rly happy with how low risk everything feels, and I can't imagine facebook moms would be happy with any interaction they have with me regardless of how much jorbtar softens the blow.
I think most people who'd quit over a death would also quit over some bad wounds and losing their gear. Heck, if they're anything like me a death might be better. If I login and see some egregiously bad wounds I usually just never login that character again and use somebody else's for the rest of the world. Adding chores to getting fucked up feels like being kicked when you're down. They should probably be trying to get you right back into fun activities ASAP after KO/death if they want to retain people.
Sevenless wrote:"No death" pvp has definitely gotten a few more players into haven pvp in recent worlds, but established pvpers seem to feel that's a bad thing somehow?
The first time you track somebody across the world and KO them it's always exciting. The 100th time you start doing the mental math of how long it's gonna take them to replace their gear and very suddenly realize the guy who got KOed wasted A LOT more of your time than you did of his.
No death would probably be fine for a lot of people, but I think the top couple % of people really need there to be some risk for anything to feel worth it. Always death is probably unhealthy too, but for me at least there needs to be some death to justify to herculean effort of downing anybody even vaguely competent.




