MightySheep wrote:PoE dev said it best in an interview they used to see the player numbers go down and think it was some kind of big problem and constantly worry about player retention
Eventually they realized that mindset is the real problem. Its perfectly normal for people to play for a bit of time then take a long break until the next time you give them an incentive to play again with a reset or whatever
It's not really something you need to 'fix'. If anything, without that periodic incentive to return, you would have even worse retention. Eternal world is over rated. You cant have kids play in a sandbox and never change the sand.
Very valid points, I would say that I would be less against resets if there wasn't a massive flatline drop off of players. I imagine PoE reset on the down curve, and I hope that these new worlds will be shorter ones but there is no given for that. 16.1 might last a year etc, heard nothing about their intentions about this since steam release, everyone is assuming that this is their intention. and I am sure there will be arguments had about how short we would like those worlds (2/3/6 months).
It could be interesting to see why people drop off, burnout is likely the highest contender for sure, but as mentioned in OP that there is a large percentage that give up once they die/get out compete, I think the reason most people quit after death is because they are now behind the rat race early world that is, this is mostly based off seeing my neighbours 1 by 1 give up because a village member died and stopped playing causing a cascade of workload to overs that causes burnout.
I doubt people come back for a world reset just to replay content either, they can do that any time right. but world resets comes with the high pop, high risk, levelled playing field. sure there might be some new content but its never anything crazy like an expansion etc. I agree that Eternal worlds are over rated but I still 100% believe its lazy design to just reset them, its a quick solution to draw back retention when half those people come back and see nothing has changed then they leave after the first weekend or week. what I care about is those who stick around for 1-3 months and then go through the content and stop playing out of boredom, I would bet a lot of these people come back throughout the year to play in a more chilled out manner - this of course is all anecdotal might not be the reality.
I also actually think world resets cause burnout a lot more, the first week everyone is throwing unhealthy amount of hours into including the rest of the first month too honestly. where as some of my longest "runs" have been via joining late game.