Allow private servers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Allow private servers

Postby Hingle_McCringle » Tue Nov 18, 2025 5:40 pm

Fostik wrote:Haven is perfectly playable regardless of how much time for gaming you have, I don't think being a dad makes you any different from rest of community overall.


Rebs wrote:Haven can be played at a casual rate, you don't need to go as fast as everyone else. It takes a good while for your claims to auth to go down, yes maybe without walls you might struggle but RN in W16 people wont be bothering you.
The ramifications of private servers will basically kill the game forever, sure a few people will setup their little private server with friends but it will for sure get boring as hell. If resets tell you anything is that everyone loves it when the population is high and there is a bit of chaos and also a lot of socialising, getting to know your neighbours and trading between them etc and also having them as "competition" (not pvp competition) is also get motivation.

No one really wants this, they beg for this and PvE servers but they have not really thought about what makes Haven, Haven..


Perfectly playable if you find your self in a spot where you don't piss someone else off through your mere existence. This is PVE vs PVP game over and over again. If you play now maybe its "Safe" to start fresh but you also miss out on the early progress of the game (if your interested in the grind mechanics for immesion). Regarless of world Age when you are playing an open world game where there is a possibility for conflict between players over reasources the player who has the ability to spend more time in the game will always have the advantange over the player who does not.

Its pretty clear that there is a large number of players that would be perfectly happy to see PVP gone from the game. The only to way to remove PVP while removing the "The Air is Free" or "I'm not touching you" type griefing is player run servers that can be moderated by allowing who is able to play on them.

If the fear is that Haven will die if this is implimented then the game is already dead....
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Re: Allow private servers

Postby animary » Tue Nov 18, 2025 6:17 pm

Private servers would be quite expensive for a basically free game. If the devs were so inclined I assume they could transfer a copy of a new, unpopulated, world to a server you own (if I were them I wouldn't do it free), and you could run it as you see fit. And they should put a limitation that it remains a private access, never open to the public.

An offline version of the game would interest some; perhaps just one continent, which would pause when you left or keep running. You could play as you wish, even reset whenever.
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Re: Allow private servers

Postby Rebs » Tue Nov 18, 2025 10:13 pm

Hingle_McCringle wrote:
Fostik wrote:Haven is perfectly playable regardless of how much time for gaming you have, I don't think being a dad makes you any different from rest of community overall.


Rebs wrote:Haven can be played at a casual rate, you don't need to go as fast as everyone else. It takes a good while for your claims to auth to go down, yes maybe without walls you might struggle but RN in W16 people wont be bothering you.
The ramifications of private servers will basically kill the game forever, sure a few people will setup their little private server with friends but it will for sure get boring as hell. If resets tell you anything is that everyone loves it when the population is high and there is a bit of chaos and also a lot of socialising, getting to know your neighbours and trading between them etc and also having them as "competition" (not pvp competition) is also get motivation.

No one really wants this, they beg for this and PvE servers but they have not really thought about what makes Haven, Haven..


Perfectly playable if you find your self in a spot where you don't piss someone else off through your mere existence. This is PVE vs PVP game over and over again. If you play now maybe its "Safe" to start fresh but you also miss out on the early progress of the game (if your interested in the grind mechanics for immesion). Regarless of world Age when you are playing an open world game where there is a possibility for conflict between players over reasources the player who has the ability to spend more time in the game will always have the advantange over the player who does not.

Its pretty clear that there is a large number of players that would be perfectly happy to see PVP gone from the game. The only to way to remove PVP while removing the "The Air is Free" or "I'm not touching you" type griefing is player run servers that can be moderated by allowing who is able to play on them.

If the fear is that Haven will die if this is implimented then the game is already dead....


I created a little hermit character about a month ago right next to one of the big factions, I still don't have a wall and have yet to have anything stolen from me or been knocked out.

There is zero evidence of this rampent PvP you are talking about in W16 right now.
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Re: Allow private servers

Postby JohnBender » Tue Nov 18, 2025 11:43 pm

Hingle_McCringle wrote:If the fear is that Haven will die if this is implimented then the game is already dead....


Exactly.
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Re: Allow private servers

Postby Hingle_McCringle » Wed Nov 19, 2025 3:49 am

Rebs wrote:I created a little hermit character about a month ago right next to one of the big factions, I still don't have a wall and have yet to have anything stolen from me or been knocked out.

There is zero evidence of this rampent PvP you are talking about in W16 right now.


There is a slight cognitive dissonance here where you explain that people dont actually want private servers because they want a fresh world decause of the social experience, but then counter with "i made a hermit and I see no pvp now" 12months in to a world with like 120 people playing.... which is basically dead. Your essentually reinforcing the point to the OP that a world with less people is less violent and therefore allows you to play unhindered not having to worry about the dregs of haven society dragging you down where you can just play at what ever made you want. Your also limiting the fresh world experience they some.may find enjoyable..... and fuck all these late joiner they should have to feel the pain of quality grind just like the rest of us......

If your belief is that people do not want this then logically having this option will not kill the game because the majority will prefer the current. If you think private server will kill the game than obviously your are wrong in people's opinions because more people will move to private severs leaving the current server style. I dont think these 2 thoughts can exist in the same space.



I think the biggest reason we won't get private is because of loss of revenue.
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Re: Allow private servers

Postby Rebs » Wed Nov 19, 2025 4:57 am

Hingle_McCringle wrote:
Rebs wrote:I created a little hermit character about a month ago right next to one of the big factions, I still don't have a wall and have yet to have anything stolen from me or been knocked out.

There is zero evidence of this rampent PvP you are talking about in W16 right now.


There is a slight cognitive dissonance here where you explain that people dont actually want private servers because they want a fresh world decause of the social experience, but then counter with "i made a hermit and I see no pvp now" 12months in to a world with like 120 people playing.... which is basically dead. Your essentually reinforcing the point to the OP that a world with less people is less violent and therefore allows you to play unhindered not having to worry about the dregs of haven society dragging you down where you can just play at what ever made you want. Your also limiting the fresh world experience they some.may find enjoyable..... and fuck all these late joiner they should have to feel the pain of quality grind just like the rest of us......

If your belief is that people do not want this then logically having this option will not kill the game because the majority will prefer the current. If you think private server will kill the game than obviously your are wrong in people's opinions because more people will move to private severs leaving the current server style. I dont think these 2 thoughts can exist in the same space.

I think the biggest reason we won't get private is because of loss of revenue.


My Point was that W16 RN is a PvE private server experience experience right now, and those who want what OP is asking for should just play W16 and be chill but it is not popular to do so. The fact that there are only 90 people playing late world play late world paints the picture that 1. No one wants to play PvE/single player/private server Haven and 2. Everyone wants the MMO 1k-2k populated servers you see on world start.

If for example world resets happens and only those wanting to be social/do pvp/like the chaos joined and the populations was 200 people and then 2 months down the line there were 800 players and you hear "I am gonna wait 2 months for the pvp to die down before playing" and "god I hate resets because I can't play peacefully" Then I would 100% agree with you. But all I hear from Month 1 + when pop goes down hill is "Reset when". When I mentioned that the game would die if private servers were a thing this is why. And that you would have all of those 1.5kish players all suddenly split into 100s of servers likely all of which would NEVER get the early world hype we get now and you will be left with the 90 people playing the game. It is so clear that only a very small Percentage of people don't want haven to be a MMO.

There is a paradox here though which is the only argument I can agree with, which is if 90% of the people want to play Haven "privately" all of them can't play "W16 late world" and it still have that singleplayer/private server feel, even if you all had the same mindset. but I am not convinced at all that this is the case.

Also side note 95% of the game is designed around Quality, and Quality really doesn't matter if you are the only one in the world meaning skills and attributes also mean very little in a single player experience apart from a small number of mechanics. Explorations for foraging and PvE skills to kill animals (which most people just cheese anyway). I have no idea why someone would want to make Q go up in private server experience, maybe a group of friends being competitive against each other? but then how is that different then being competitive with your neighbours RN? Which means you really don't care about Curios or eating food. so gameplay turns into a progression game where you do one an activity once get the materials for the next tech and complete the game and never look back. sounds boring as hell and no one wants it.

I could rant on and yap for ages about this being the worst idea for Haven but I digress. Just play Haven the way its meant to be played and you will for sure enjoy it, make villages, join towns, trade shit, make cool things, and maybe, just maybe get revenge against people who attack you.. try it one day, you might have fun. Everyone starts off as a PvE player.
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Re: Allow private servers

Postby animary » Thu Nov 20, 2025 6:59 pm

"...loss of revenue"

In a free game?
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Re: Allow private servers

Postby animary » Thu Nov 20, 2025 7:04 pm

"I have no idea why someone would want to make Q go up in private server experience..."

Just to see how well you can do?

Why do you want to succeed in any offline game?
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