Halbertz wrote:Completely countered by second layer of palisade. It will be used only to rob lazy and retarded people (hermits). Into the trash it goes.
There are many ways to handle this.
Layering walls is dumb. That's why we have splash damage.
Halbertz wrote:Completely countered by second layer of palisade. It will be used only to rob lazy and retarded people (hermits). Into the trash it goes.
Barbamaus wrote:Halbertz wrote:Completely countered by second layer of palisade.
Fair point.
What if -after getting inside- the Ladder could be moved by lifting it -no disassemble required, avoiding a new timer- (as long as you don't leave the claimed area)?
In case of multiple layers side-by-side, it just allows to jump both.
That should allow to go past any other layer, solving the issue.
Halbertz wrote:I just fill the gap with torch post.
Okay if you really want to push it through, all factors could be considered. But vault alting everything will just make it another tedious thing that only hurts demographics I have already mentioned.
Halbertz wrote:Barbamaus wrote:Halbertz wrote:Completely countered by second layer of palisade.
Fair point.
What if -after getting inside- the Ladder could be moved by lifting it -no disassemble required, avoiding a new timer- (as long as you don't leave the claimed area)?
In case of multiple layers side-by-side, it just allows to jump both.
That should allow to go past any other layer, solving the issue.
I just fill the gap with torch post.
Okay if you really want to push it through, all factors could be considered. But vault alting everything will just make it another tedious thing that only hurts demographics I have already mentioned.
Jenno wrote:Halbertz wrote:I just fill the gap with torch post.
Okay if you really want to push it through, all factors could be considered. But vault alting everything will just make it another tedious thing that only hurts demographics I have already mentioned.
If it creates ridiculous meta strategies, they could address those as well.
What in your claim could possibly require this much protection? It’s a video game.
Are you afraid someone might take a few carrots from one of your twenty stockpiles?
sMartins wrote:The waiting time is only to jump over a wall on an active claim. Once that time has expired, you can move the ladder freely on that claim and all claims that overlap or are x distance away.
Great idea.
Fix alt vaulting, it's disgusting.
EDIT
Coold Also be a Rope ladder ...
Jenno wrote:You wouldn’t get past a stockpile that holds 11 items.
You take 250 SHP damage just for picking up a pile of dirt with a wheelbarrow, but lifting full containers off a claim only deals 1 SHP.
Stockpiles should ignore player collision, for starters.


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