Sugram wrote:Max movement speed while in combat AND with weapon equipped is walking (2).

Sugram wrote:Max movement speed while in combat AND with weapon equipped is walking (2).

jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
Halbertz wrote:What I can clearly see from your post, that you have victim mindset towards other players. With most of the changes you are introducing, seems like victim complex towards animals is here too. So I guess this is just some kinky topic, containg dog whistle to other weird guys you probalbly meet in game. Something like vore fetish or idk. That also explains new account.
Sugram wrote:All animals always use a dodge move while their target is not in range to be hit with a melee attack. (I.e player is out of range or hiding in a cave)
Retreating animal will not turn hostile again if the "Attack!" skill is used on them.
Sugram wrote:Please stay on topic of hunting cheese.
Luno wrote:Sugram wrote:All animals always use a dodge move while their target is not in range to be hit with a melee attack. (I.e player is out of range or hiding in a cave)
Retreating animal will not turn hostile again if the "Attack!" skill is used on them.
I like this, i always thought that this should be the case.
Everything feels incredibly retarded, or just pointless.
Tell me how one can even kill a whale with the suggestions you gave?
Are we supposed to whale with bows and spears from now on?
I think hunting big animals like whales and mammoths should require hunting mechanics tailored specifically towards them, but ur suggestions are just not it.


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