For a casual like me silkroad had a really fun berserker mode.
It always felt so good going red and wrecking everything.
Just like in silkroad you are not forced to compete at the top level to have fun.


sMartouts wrote:Händler wrote:Thank you for reading.
You're welcome! I didn't read it, though.
DDDsDD999 wrote:
Yeah ok
Sevenless wrote:DDDsDD999 wrote:
Yeah ok
I don't think any of those points are even slighty novel, nor would I disagree with the diagnosis of how the game works. Comes up 3-4 times a year at least when a newbie makes a mistake and gets raided, or settles beside the wrong faction.
First and only use of AI I've been perfectly fine using.
Zachary09 wrote:I like your idea of introducing weaponry which would bypass some normally existing mismatches. Take David vs Goliath - there is usually a soft spot you can reach.
It shouldn't be so that pvp titans with botted characters are untouchable.
Händler wrote:Just imagine, you don't bot in the game and you don't proactively break into bases. The time investment then required to get to anything decent becomes crazy. You'll never get to anything meaningful, even if you spend all the time that a world gives you, you would just play all day long +10 hours each day for a whole year, to get your stats somewhere probably roughly to the lower end of 4 digits at best. Just the thought alone of how many high Q bricks are required to produce high Q of anything requiring metal or industry-affecting.
You need a farmer for the crops and the trees, you need a miner or fighter digging deep, who needs masses of water and food, building supports or playing sweeper, every single character of bigger importance needs to go down credo lines, most of which take forever to progress even if you have access to all the stuff that they require you to have at the ready. Every single character needs food and curios, so even if you get a whole group of people together, the time investment does not diminish and you are better off collecting all your resources to push a single character up rather than to divide it up between the characters equally.
Händler wrote:It consumes the sort of time that is beyond a regular player just to scout, break into and transport stuff, in part also because the time investment doesn't stop with the transportation of the goods. At some point your base starts getting clogged up with gemstones, troll skulls, equipment, armor, and all kinds of other stuff. You have to create the space to store the stuff, since even if you try your best to consume as much of what you bring in to free up some space again, you just simply can't due to the time constraints of the logistics of it all. It takes forever to process just all the masses of ingredients for high tier food, curiosities and industry mats.
VDZ wrote:As with any AI summary it's garbage and doesn't properly convey what the author intended to say.
OP doesn't play the game normally, but raids abandoned bases with his friends. Seeing the stuff he finds there, he imagines producing all of that stuff must be a painful and tedious process that can't possibly be fun, therefore botting must be required. (For reference, he's under the impression 4-digit stats are a necessity.) He then goes on a tangent arguing PvP doesn't exist because it consists only of checking the opponent's strength and then one side chasing with the other running away, and argues not for just 'better defensive tools' but for weaker players to have a way to cause genuine harm to an attacker even when seriously outstatted, like inflicting unblockable wounds that scale with max HP, because he feels adding risk for the attacker would somehow fix this problem and lead to 'real' PvP in spite of differences in strength or numbers.
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