Experiment: Slow Down time for W16.2

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Experiment: Slow Down time for W16.2

Postby Sevenless » Wed Dec 31, 2025 2:00 am

Many of these systems need actual overhauls, not blunt tick changes.

Steel? It doesn't need to be faster, it needs to not reset when it goes out.

Satiations? They need to reset in a batch, instead of continuously. Have all satiations get set to zero every 24IRL hours. Boom, minmaxers only need to eat once a day, noobs don't really care about the system either way.


But if blunt is all we're getting, please for the love of god not steel. That's already a pain timing wise, but speedup means it needs 24hr attention.
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Re: Experiment: Slow Down time for W16.2

Postby Rebs » Wed Dec 31, 2025 2:33 am

Sevenless wrote:Many of these systems need actual overhauls, not blunt tick changes.

Steel? It doesn't need to be faster, it needs to not reset when it goes out.

Satiations? They need to reset in a batch, instead of continuously. Have all satiations get set to zero every 24IRL hours. Boom, minmaxers only need to eat once a day, noobs don't really care about the system either way.


But if blunt is all we're getting, please for the love of god not steel. That's already a pain timing wise, but speedup means it needs 24hr attention.


Its a pain now because it requires refilling every 6 hours my god, a slow down would mean refuelling maybe twice, when when you log on and one when you log off every 24 hours, much for respectful of my time.
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Re: Experiment: Slow Down time for W16.2

Postby Karede » Wed Dec 31, 2025 5:39 am

Rebs wrote:Satiations is meant slow down those who can out produce people and give them a bit of a curve for eating more then someone who eats less, everything about the speed up simply makes the skill gap bigger, slow it down, the spread will be smaller.


Meant to, but in practice they just produce even more
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