Fostik wrote:I’m honestly done pretending this world makes sense.
Why is it always PvP players killing hermits? That’s backwards. Completely inverted. If anything, hermits should be hunting PvP players, relentlessly, like moral apex predators. You choose PvP? Congrats, you’re now open season. That’s balance.
And before the galaxy-brains jump in: “But killing PvPers is also PvP!!”
YES. EXACTLY. THANK YOU.
That’s the beauty of it.
See, when a PvPer kills someone, it’s “content,” “emergent gameplay,” “sandbox freedom.” But when a hermit kills a PvPer, suddenly it’s violence, toxicity, griefing. Unreal.
Hermits are peaceful. Peaceful players should be on top of the food chain. That’s how real civilization works. Farmers > bandits. Always. The moment a hermit snaps and caves your skull in, that’s not PvP—that’s corrective maintenance.
PvP players already live for killing. They optimize for it. They build their whole identity around it. Meanwhile hermits are out here planting carrots and roleplaying sanity. If anyone deserves to decide who lives, it’s the people who didn’t wake up wanting blood.
And yes, it’s hypocritical. Of course it is.
But this entire game runs on hypocrisy:
- PvPers cry when they get killed
- Hermits are “peaceful” until they aren’t
- Killing is bad unless I do it for the Greater Good™
So yeah. Flip the script. Make hermits the final boss.
If you flag PvP, you consent to being ethically eliminated by a guy in linen pants with a turnip field.
Balance restored. World saved. Touch grass (preferably yours, before a hermit burns it).
Yea fuck them, make it so when you buy rage you become visible on big map for everyone and you can't hide in no burrow, cave or cellar. They want PVP they will get pvp.