Make rage more friendly for newbies

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make rage more friendly for newbies

Postby Saxony4 » Tue Dec 30, 2025 6:25 pm

Qcua wrote:without pvp this game would be better

Truth nuke

Want to really make Rage more friendly? Make it so nobody can attack or be attacked by another player without having rage ;)

Rebs wrote:Honestly with the amount of dumb arse PvE wannabes out there Its getting hard to tell what is rage bait or just someone completely not understanding what game they are playing.

Ironic that you neanderthals still think this is solely a pvp game. Wow someone realizes that there's more to this game than killing another player? Must be rage bait.
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Re: Make rage more friendly for newbies

Postby XBBW » Tue Dec 30, 2025 7:21 pm

Fostik wrote:I’m honestly done pretending this world makes sense.
Why is it always PvP players killing hermits? That’s backwards. Completely inverted. If anything, hermits should be hunting PvP players, relentlessly, like moral apex predators. You choose PvP? Congrats, you’re now open season. That’s balance.
And before the galaxy-brains jump in: “But killing PvPers is also PvP!!”
YES. EXACTLY. THANK YOU.
That’s the beauty of it.

See, when a PvPer kills someone, it’s “content,” “emergent gameplay,” “sandbox freedom.” But when a hermit kills a PvPer, suddenly it’s violence, toxicity, griefing. Unreal.

Hermits are peaceful. Peaceful players should be on top of the food chain. That’s how real civilization works. Farmers > bandits. Always. The moment a hermit snaps and caves your skull in, that’s not PvP—that’s corrective maintenance.

PvP players already live for killing. They optimize for it. They build their whole identity around it. Meanwhile hermits are out here planting carrots and roleplaying sanity. If anyone deserves to decide who lives, it’s the people who didn’t wake up wanting blood.

And yes, it’s hypocritical. Of course it is.
But this entire game runs on hypocrisy:
- PvPers cry when they get killed
- Hermits are “peaceful” until they aren’t
- Killing is bad unless I do it for the Greater Good™

So yeah. Flip the script. Make hermits the final boss.
If you flag PvP, you consent to being ethically eliminated by a guy in linen pants with a turnip field.
Balance restored. World saved. Touch grass (preferably yours, before a hermit burns it).

Yea fuck them, make it so when you buy rage you become visible on big map for everyone and you can't hide in no burrow, cave or cellar. They want PVP they will get pvp.
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Re: Make rage more friendly for newbies

Postby TemuWarrior » Tue Dec 30, 2025 7:27 pm

Big boy pvpers with b12 crying sprucecaps with bronze sword don't want to fight them lmao

Why don't you fight each other? I haven't seen single video from last two years where there was any fight between snail/felix/sheep groups

The only video this world is from felix fighting random noob who didn't take uppercut for early 1v1

Cringe fuckers can attack only poor players who don't even have 1/10 of stats/gear they do
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Re: Make rage more friendly for newbies

Postby vipes » Tue Dec 30, 2025 7:58 pm

This game has no pvp. It's just 10-year vets with 300 stats and a b12 oneshotting some hapless sprucecap running around like a headless chicken without even a combat deck set up.
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Re: Make rage more friendly for newbies

Postby XBBW » Tue Dec 30, 2025 8:56 pm

vipes wrote:This game has no pvp. It's just 10-year vets with 300 stats and a b12 oneshotting some hapless sprucecap running around like a headless chicken without even a combat deck set up.

Yea that's not pvp, that's just player harassment and calling it pvp is just retarded, if they want pvp, have the vets make a gladiator style ring so they can duke it out, but what's this it would mean that they would lose their main pvp charcter, boohoooo. The pvpers only enjoy pvp when they get to kill sprucecaps, but only complain about pvp when they get killed by a village/realm guard.
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Re: Make rage more friendly for newbies

Postby Qcua » Wed Dec 31, 2025 9:15 am

Thanks for support, as soon as we separate pvp suckers from casual players this game will become really good
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Re: Make rage more friendly for newbies

Postby TemuGuardian » Wed Dec 31, 2025 10:50 am

Check accounts of w16.1 with rage and move them all to separate pvp server. Simple solution
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Re: Make rage more friendly for newbies

Postby loleznub » Wed Dec 31, 2025 12:15 pm

I wish they would do some of these suggestions like removing rage. I'd proceed to just make 500 alt accounts and block folks gates or palisade. A world where you can't punish any type of grieving via killing/KOing said grief is simply, a griefers wet dream.

Enjoy your pve game inside the zoo enclosure (your walls or my walls).

Kinda crazy the amount people that make these suggestions and don't understand the game smh
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Re: Make rage more friendly for newbies

Postby Qcua » Wed Dec 31, 2025 12:24 pm

loleznub wrote:I wish they would do some of these suggestions like removing rage. I'd proceed to just make 500 alt accounts and block folks gates or palisade. A world where you can't punish any type of grieving via killing/KOing said grief is simply, a griefers wet dream.

Enjoy your pve game inside the zoo enclosure (your walls or my walls).

Kinda crazy the amount people that make these suggestions and don't understand the game smh


jokes on you pvp abuser
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Re: Make rage more friendly for newbies

Postby Qcua » Wed Dec 31, 2025 12:33 pm

loleznub wrote:I wish they would do some of these suggestions like removing rage. I'd proceed to just make 500 alt accounts and block folks gates or palisade.


you can do it right now because almost no one buy rage in this world, where are your alts?
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