Hasta wrote:So, no, you're WRONG, any way to identify questgivers will bring much more problems than it would solve to the situation in question.
I understand the identification issue. And the tiles laid around a tree in the forest, or a runestone with the inscription "Don't break it, it's the quest giver," as well as roads to get to them faster - that's a signal to bad people.
But the options I've proposed don't put big targets on them. They'll have to wander through the forest and knock on all the trees. Like woodpeckers. And after they've discovered and destroyed the quest giver this way... he'll show up again. And they'll have to knock on all the trees again. Including the ones they've already walked on. If the griefer is busy with this, go ahead - I think it's a good way to spend their time, and no one will object.
Hasta wrote:Questgivers are NOT A PUBLIC SERVICE. It's a natural resource-like commodity that can be taken, guarded, hoarded and so on. You are NOT ENTITLED to questgivers.
...
Be okay with it of move on.
I wrote my opinion on this matter here
Hasta wrote:I like your passion and I consider you a valuable member of this game community, but in this case you state quite a preposterous paradigm on par with "people guarding their stuff and it's unfair, I want to be able to use their stuff too".
I'm positively fuming. And I'm not even a pvper, just a common sense hearthling.
Thank you for the kind words. I initially created the proposal to be able to track down whoever was hacking quest givers, so they wouldn't do it with impunity like they do now. That's all. But then the issue of alts arose - what's the point of tracking down a newly created and "unnecessary" alt? So I added a proposal to "enhance" quest givers, requiring a power level to destroy them, so that if someone wanted to do this, they'd have to make them their main character or someone they'd spent enough time and resources on, not just two minutes creating. This created a problem with identification. Sometimes you need to express an idea, a thought, to see its positive and negative aspects, to develop it. And based on these, adjust the idea, adding something new or removing anything that could "do more harm than good." Objective opinions like yours are very helpful in this regard - thank you for that, I appreciate them.