i want a dog, humans needs dogs, hearthlings diserve dogs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Mon Apr 27, 2026 4:13 am

One dog per player, who must be online, isn't very limiting—in a large village or group with so many players, they won't even need to use alts.
And if they want, they'll log in through other clients, accounts, or use bots.

You mentioned special dog food. Depending on the food, you get a different type of dog.
For example, food could be used not only for this purpose but also to limit their numbers—making dog maintenance expensive so that entire packs can't be maintained.
That is, creating some kind of cap on their numbers.

For example, for a guard dog, this could be a building, a doghouse, which can only be built in a village, and only one.
Once you chain the dog, it becomes a guard dog and won't be able to leave the village (the chain won't let it).
My english is bEd.
User avatar
serVar161
 
Posts: 467
Joined: Mon Feb 23, 2026 10:55 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Mon Apr 27, 2026 4:17 am

It's also possible to have a guard dog that protects you, absorbing some of the gapes and possibly damage.
This could be the same guard dog, when it's not chained and you've brought it with you, or another type of dog.

The most difficult thing is with hunting/attack dogs.
Whatever use case for an attack dog, I think they can all be abused.
Either they gain a significant advantage in combat thanks to the dog, or the dog becomes a hunting bot.
My english is bEd.
User avatar
serVar161
 
Posts: 467
Joined: Mon Feb 23, 2026 10:55 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Mon Apr 27, 2026 6:06 pm

serVar161 wrote:
KrondosBR wrote:
okay fixes:
Guard hounds only attack if their owner is online and only one at a time.
Dog hunting afk will not be possible, as you certainly read the dog stats will be low so it cant kill animals like wolves alone unless its super high quality but it would
Result in many injuries and a long hunting time to the point that isnt worth it.
Players will be able to kill the dogs very eazyly with the low stats.
siege of eazyly killable squishy dogs because you can only use one at the time.
a group of alts with dogs you'll probably triple tap.
do animals gets buffs? they can turn that off any time for dogs


Now the situation is the exact opposite. Dogs have gone from being too strong to being too easy to kill and weak. What's their purpose then?
I'm not against the idea, but I think it needs to be carefully thought out so they're not used for harm.



Its not the oposite man, what kills me is that it feels like you came to antagonise and didnt read the whole post, not even the little resume, to ME Dogs arent suposed to be strong in the game, and YOU should deal the most damage, and they act just like a little buddy to assist you that can be a little more useful after he passes quality 300 or something, its not an op pet.

its designed that way so you gotta stop and think about the pros and cons if you're looking at dogs as just a bundle of stats. because everyone else will just see the cute doggo and will say "i want it".

your first thought was a bundle of stats and notthing more, my first thoughts were i just want a doggo in my base
KrondosBR
 
Posts: 11
Joined: Sat Mar 07, 2026 1:49 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Mon Apr 27, 2026 6:10 pm

serVar161 wrote:For example, you may have noticed I didn't mention one of the dog types you suggested—companion dogs, which provide buffs.
Unless those buffs are outrageous, that's one use case for dogs that's unlikely to be abused.


its designed to not be abused, he is the weakest stat wise and its a + charisma who helps you in quests and + perception wich just really helps you spotting shit wich dogs IRL will do it for you.
KrondosBR
 
Posts: 11
Joined: Sat Mar 07, 2026 1:49 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Mon Apr 27, 2026 7:06 pm

I don't intend to create conflict. I'm expressing my opinion.

The Australians also wanted dogs at one point, but what they got was an ecological disaster.
The same could happen with dogs in Haven—you just want a dog, but if you don't think things through, they'll overrun the world.

You said weak—but what do you mean weak? How will their attacks be calculated? If they're like wolves or other animals, but simply weaker—their ability to open gaps alone will be enough to tip the balance.
And to balance this out, everyone will have to walk with dogs, and even that's not guaranteed to help.
My english is bEd.
User avatar
serVar161
 
Posts: 467
Joined: Mon Feb 23, 2026 10:55 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Mon Apr 27, 2026 11:52 pm

serVar161 wrote:One dog per player, who must be online, isn't very limiting—in a large village or group with so many players, they won't even need to use alts.
And if they want, they'll log in through other clients, accounts, or use bots.

You mentioned special dog food. Depending on the food, you get a different type of dog.
For example, food could be used not only for this purpose but also to limit their numbers—making dog maintenance expensive so that entire packs can't be maintained.
That is, creating some kind of cap on their numbers.

For example, for a guard dog, this could be a building, a doghouse, which can only be built in a village, and only one.
Once you chain the dog, it becomes a guard dog and won't be able to leave the village (the chain won't let it).


if there's a town filled with people then the least of your worries is a couple of dogs
KrondosBR
 
Posts: 11
Joined: Sat Mar 07, 2026 1:49 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Mon Apr 27, 2026 11:55 pm

serVar161 wrote:It's also possible to have a guard dog that protects you, absorbing some of the gapes and possibly damage.
This could be the same guard dog, when it's not chained and you've brought it with you, or another type of dog.

The most difficult thing is with hunting/attack dogs.
Whatever use case for an attack dog, I think they can all be abused.
Either they gain a significant advantage in combat thanks to the dog, or the dog becomes a hunting bot.


only one dog following you and the ones who arent following would not attack or get attacked by animals making so that only one dog is a problem, if they have alts with them with dogs i guarantee that the dogs is the least of your problems
KrondosBR
 
Posts: 11
Joined: Sat Mar 07, 2026 1:49 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Mon Apr 27, 2026 11:59 pm

serVar161 wrote:I don't intend to create conflict. I'm expressing my opinion.

The Australians also wanted dogs at one point, but what they got was an ecological disaster.
The same could happen with dogs in Haven—you just want a dog, but if you don't think things through, they'll overrun the world.

You said weak—but what do you mean weak? How will their attacks be calculated? If they're like wolves or other animals, but simply weaker—their ability to open gaps alone will be enough to tip the balance.
And to balance this out, everyone will have to walk with dogs, and even that's not guaranteed to help.



they'll be weak and will be just like any other domesticated animal, why cows didnt took over the map? or goats? dogs i proposed to not attack unless you attack them, it would be another wandering mob
KrondosBR
 
Posts: 11
Joined: Sat Mar 07, 2026 1:49 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Tue Apr 28, 2026 4:20 am

Okay. Then explain it to me. They won't attack first unless attacked.

-How will a guard dog defend itself?
-How will a hunting dog hunt?

And as for why other domesticated animals haven't taken over the world—they have. Go to any base. They simply don't have the ability to attack or defend, so they sit in a pen.
My english is bEd.
User avatar
serVar161
 
Posts: 467
Joined: Mon Feb 23, 2026 10:55 am

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Tue Apr 28, 2026 5:29 am

serVar161 wrote:Okay. Then explain it to me. They won't attack first unless attacked.

-How will a guard dog defend itself?
-How will a hunting dog hunt?

And as for why other domesticated animals haven't taken over the world—they have. Go to any base. They simply don't have the ability to attack or defend, so they sit in a pen.


sitting on a claim is +- what they would do and as i wrote and you probably didnt read they cant leave your claims, if they leave, following you, they return or despawn after stop following you or you log out. so they are incapable to roam around the map.

guard dogs will not attack unless attacked useless? maybe, maybe they can attack if you commit crimes, like following the scent of the crime without leaving your claim, can be pelted with arrows? yeah but you can do the same with animals and a boat.

a dog will attack if you attack, if you dont he will just follow Like i wrote before in the original post. that avoids auto hunting
KrondosBR
 
Posts: 11
Joined: Sat Mar 07, 2026 1:49 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 57 guests