Kinglazy wrote:The speedy world comment was a jab at W16.1 and how it had experimentaly sped all wait times in the game. Either forcing players to keep playing the old W16 or bite the bullet and join in to learn a new timings and meta if they want a fresh world. Which might explain why W16.1 had the least turn up and retention of any world in years.
A third world is meant to be dedicated to experimental ideas and could be played by interested experienced players for a few insensitives from the devs. Like hats after achieving a given goal. It isn't meant for the majority of the players.
2 worlds is ideal but the idea that they reset together at December each year is asinine. It would just split the player base up and have non of the positives I listed. Of course this is just an assumption we have to make based on the games history but for all we know, the devs will start W17 next month. If only they would actually communicate more transparently.
Got it.
I still think splitting the world into multiple worlds isn't a good idea. It has its advantages, but it's better when everyone is together. Haven is a pretty time-consuming game, and people won't be able to play on two, let alone three, servers simultaneously, and both worlds will be "incomplete," missing out on a portion of the game's community.
Regarding the simultaneous reset. Yes, this will again force people to choose which world to start in, since a lot depends on the starting point. And the community will be divided again. I think if there are two servers, one should be long-running and the other with more frequent launches. And the "fast" server should launch earlier.
On the one hand, a new world is a new world, with major changes, and forcing the other server to wait a couple of months before launching is probably not the right thing to do.
On the other hand, you'll have time to get familiar with the new world, so most of the bugs and balance can be fixed, and you can start a long-running world by choosing your location and strategy wisely.
My english is bEd.