r0ck4ev3r wrote:Bashing unwanted fires is part of security in your area. (or let scouts just lurk, what could go wrong)
I wasn't thinking about scouts. Option: Heartfire can only be placed on a claim.
r0ck4ev3r wrote:Horrid idea of random "free cell" replacement of fire. (log off line with a charter stone up, now there are 100 fires that can't be broken)
I don't understand who can't broken heartfires.
r0ck4ev3r wrote:If your hearth is bashed you are in an unsafe area, or unaware of how to protect your self/base. If this is the case, try pressing C -> C -> H -> S.
Clarification needed. The only thing I understand is that if this happened, then you're a "fir-tree cap"—a newbie?
r0ck4ev3r wrote:We don't need more mechanics for capture, surrender, prisons, camps, or another form of serfdom ~ inb4 locked in a gateless palli.
I've been thinking about this. Under what circumstances could this happen?
They wouldn't be able to do that in your territory. Either your own people have taken a dislike to you for some reason. Or you're a prisoner.
Either way—that's how it works in real life. Prisoners are walled up, and the doors of unwanted residents' houses are propped open from the outside and set on fire.
- You could always die of hunger. It'll take a long time, yes, but it's realistic.
- You could try to negotiate with those who walled you up.
- Another option is to call for help to free you.
This will increase social and in-game interactions between players.
r0ck4ev3r wrote:May I suggest: playing the game, building a village, go try raiding another base, found a realm. Do some dungeons, fight a mammoth, whale, and/or troll.
That's what I do and plan to do.
And that's why this section exists—so that people with different gaming experiences, mindsets, and playing styles can share their ideas, and others can correct, comment, and express their opinions if necessary.
