Halbertz wrote:But only If they will spend like 5 minutes to fix pali/claim/leather.
yea there are a few things i think should stay faster. wound heal speed should stay at this faster speed, especially SHP regen speed. i could do without waiting 4 days for leather.
when it comes to claims, i would be alright with them taking a long time to dry if you and anyone you've given FULL perms to were allowed to aggro trespassers and KO them without it being crime even while the claim is still drying (but only once the claim has been up for say 1 hour already). there's nothing wrong with having to have the balls to protect your home imo.
but, since it's meant to be experimental, i'm not gonna cry if they blanket slow everything. certain stuff like mine pyres has me excited personally to be slowed because i like the gated early game where you KNOW everyone has these same pieces of equipment/weaponry.
EDIT:
serVar161 wrote:Those who play year after year will play any world. But the majority who quit after a couple of months might quit after a month – tired of waiting a week for coal to cook or crops to grow, a day to gain experience for a couple of skill points, due to the lack of visible progress during a game session.
hard skill issue. there are plenty of active things like hunting, scouting and building you can be doing in between processes finishing and curios popping. a slower world only gives hermits/small groups more time to build large passive infrastructures like tons of drying racks or tarkilns, and then more time in between to do active tasks.
the problem for me this world is since everything was happening so fast, it felt like no matter what i did i was wasting time and falling behind. building my palisade? wtf are you doing bro, you need to be scouting for copper. scouting for copper? wtf man you're wasting time you need to be gathering wildcrops! gathering wildcrops? wtf dude you need to be taming animals-WAIT your study desk is empty you need to refill it!
