Make leather process faster / Increase Vandalism skill cost

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make leather process faster / Increase Vandalism skill c

Postby Audiosmurf » Mon Aug 17, 2026 6:20 pm

I mean I get where they're coming from with the instant claim thing, it's angled directly at John Q Sprucecap, the hypothetical unretained player who quits 5 seconds after a guy walks up and dumps all of his hides and shit on the floor and there's no counterplay, they just didn't think about it for more than 5 minutes to realize what would actually happen.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2940
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Make leather process faster / Increase Vandalism skill c

Postby linkfanpc » Mon Aug 17, 2026 6:34 pm

protection for that person is the correct and net positive thing to design but IMO they should have to work for it and for that reason i think a better idea would have been a "claim" before Pclaim that

A: makes it so anyone can commit crime without the skills but anything that is a crime takes time to do (stealing takes 10 seconds per item, bashing will always take 5 minutes regardless of what you're bashing) and
B: the owner of said "primitive claim" and anyone who has full perms for it can aggro anyone on said claim and
C: anyone with siegecraft is immune to the effects of "primitive claims" (maybe make siegecraft more expensive as well)

that way john sprucecap can protect his tubs from the evil naked griefer by having the guts to kick his 10 CON 2 UA ass.

maybe you could even make it so you can't commit crimes on "primitive claims" if you have a concussion so if you try to steal and get vengeance'd sucks to sucks buddy you have to wait until it heals or waste time making a new throwaway crime alt.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
User avatar
linkfanpc
 
Posts: 2413
Joined: Wed Aug 05, 2015 7:07 pm

Re: Make leather process faster / Increase Vandalism skill c

Postby maze » Mon Aug 17, 2026 8:47 pm

2h into the world my wife was being punch.
less then 12 hours in someone already had theft stealing from the claim, I raged and beat the dude up but he kept following me around on alts following the scent.
Another one of our bases got raided and destroyed but had no claim other then on the farm, again I punched someone and was tracked down on that alt toon.
less then 48 hours in one of our bases with walls had the Stick walls got smashed with vandal, loots and fully destoryed again.

The players who are putting in LP to make claims are losing out as they need to keep making either new alts to make claims or spending 5k per new claim.
Our group has several claims, so all the eggs are infact not in one basket... but jeez this world have I ever felt like just being someone punching bag.
I guess this is what "fun" pvp is, being the bully on the yard without people being allowed to throw punches back at you.

I don't think LP should be the only needed prerequisite, a item to unlock theskill + LP should be needed or finishing a dungeon like the beaver dungeon.
Administrator of CoS
game ideas
User avatar
maze
 
Posts: 2797
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Make leather process faster / Increase Vandalism skill c

Postby Mr_Bober » Mon Aug 17, 2026 8:49 pm

linkfanpc wrote: crime takes time to do (stealing takes 10 seconds per item, bashing will always take 5 minutes regardless of what you're bashing)


This would actually be a good change in general.

It would make it less likely for criminals to just dump or bash everything. But the long timer should also be for lifting stuff off the claim, or it wouldn't solve much.
Mr_Bober
 
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Make leather process faster / Increase Vandalism skill c

Postby bmjclark » Mon Aug 17, 2026 10:53 pm

In hindsight, it's really funny how much easier it was to defend your base in legacy at world start. In legacy, we had no dry time on pclaims, 8 hour dry times on hides, 40 minute dry times on leather (using the leather bug) followed by a 12 (iirc?) hour dry time on palisades after which the palisades were fully hardened. Obviously those things got changed over the years due to griefing but yea, the early game has been slowed down a lot but black skills are arguably easier to get than ever due to questing and generally stronger curios even with the increased LP costs of vandalism and theft
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Make leather process faster / Increase Vandalism skill c

Postby Regulus2424 » Mon Aug 17, 2026 11:08 pm

holy shit thanks for reminding of the legacy leather bug, core H&H memory unlocked
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
User avatar
Regulus2424
 
Posts: 606
Joined: Mon Feb 16, 2015 3:48 pm

Re: Make leather process faster / Increase Vandalism skill c

Postby Rebs » Mon Aug 17, 2026 11:12 pm

This convo is void because it only matters for those who played min 1 of the world. Everyone else who joins late is behind, someone joining today no matter how fast leather is will be be in the same situation. everyone who did join early has to be thankful they have a window of peace, this is not the norm for anyone starting after day 2.

Early Rage has been good all round imo, In fact I think it should just be free. Those who are crying about pvp will always cry about it and everyone is just against the idea of having any way of preventing people from claiming near land you want to settle. like without vandalism being faster then palisades you cannot push people away. its insanity that people want that to be the alternative. Just get a grip and learn to fight back or run or have back ups, and don't be dumb and expose your location. I really have no fucking idea what you guys are doing, I left 100 scents day 1/2 and that characters base has still yet to be raided.

Its honestly a joke also just go play W16 its right there, if you don't like the potential of losing everything.

The best thing about this change is that a group of players can very easily defend their base against 1-2 dudes with theft/vandalism which is normally the amount of people that turn up to rob shit. if you got 5 lads, they all should have rage and should be helping defend. if you are a solo, play smart and don't have everything in one location as I have said multiple times.

The only thing I think that needs to change is giving everyone Red Restorations, this is the only diff in early combat.
Rebs
 
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Make leather process faster / Increase Vandalism skill c

Postby Barbamaus » Tue Aug 18, 2026 3:26 am

Rebs wrote:This convo is void because it only matters for those who played min 1 of the world. Everyone else who joins late is behind, someone joining today no matter how fast leather is will be be in the same situation. everyone who did join early has to be thankful they have a window of peace, this is not the norm for anyone starting after day 2.

Early Rage has been good all round imo, In fact I think it should just be free. Those who are crying about pvp will always cry about it and everyone is just against the idea of having any way of preventing people from claiming near land you want to settle. like without vandalism being faster then palisades you cannot push people away. its insanity that people want that to be the alternative. Just get a grip and learn to fight back or run or have back ups, and don't be dumb and expose your location. I really have no fucking idea what you guys are doing, I left 100 scents day 1/2 and that characters base has still yet to be raided.

Its honestly a joke also just go play W16 its right there, if you don't like the potential of losing everything.

The best thing about this change is that a group of players can very easily defend their base against 1-2 dudes with theft/vandalism which is normally the amount of people that turn up to rob shit. if you got 5 lads, they all should have rage and should be helping defend. if you are a solo, play smart and don't have everything in one location as I have said multiple times.

The only thing I think that needs to change is giving everyone Red Restorations, this is the only diff in early combat.


Funny how pvpers take turns with their 1 shared braincell. Clearly it wasn't this guy's turn.

1. Why would someone joining today not benefit from faster leather? They still have to get their palisade up.
Arguably they'd benefit from the speed up even more, given there's more threats running around.

2. "having any way of preventing people from claiming near land you want to settle" is what the 8 hours window of claim activation time is for. Or are you saying you're not good enough to find a spot before other people fully claim it?

3. "if you got 5 lads, they all should have rage and should be helping defend." for 60 hours straight. Because that's what you're asking of them, given that's roughly the time it takes to dry hides and turn them into leather.

I could go on but I think that's enough to show your comment, not the conversation, is void.
Crawl back to the hole you came out of, and next time wait for the braincell before posting.
Barbamaus
 
Posts: 279
Joined: Tue Aug 30, 2016 10:24 pm

Re: Make leather process faster / Increase Vandalism skill c

Postby 524u » Tue Aug 18, 2026 9:33 am

Rebs wrote:This convo is void because it only matters for those who played min 1 of the world. Everyone else who joins late is behind, someone joining today no matter how fast leather is will be be in the same situation. everyone who did join early has to be thankful they have a window of peace, this is not the norm for anyone starting after day 2.

Early Rage has been good all round imo, In fact I think it should just be free. Those who are crying about pvp will always cry about it and everyone is just against the idea of having any way of preventing people from claiming near land you want to settle. like without vandalism being faster then palisades you cannot push people away. its insanity that people want that to be the alternative. Just get a grip and learn to fight back or run or have back ups, and don't be dumb and expose your location. I really have no fucking idea what you guys are doing, I left 100 scents day 1/2 and that characters base has still yet to be raided.

Its honestly a joke also just go play W16 its right there, if you don't like the potential of losing everything.

The best thing about this change is that a group of players can very easily defend their base against 1-2 dudes with theft/vandalism which is normally the amount of people that turn up to rob shit. if you got 5 lads, they all should have rage and should be helping defend. if you are a solo, play smart and don't have everything in one location as I have said multiple times.

The only thing I think that needs to change is giving everyone Red Restorations, this is the only diff in early combat.


I like PvP in this game, I'm not saying PvP is bad, people saying that should go play minecraft or stardew valley
What I'm trying to say is "you can't defend your base"
Oh sorry, you CAN only if you play with 10+ friends from different time zones or your friends work on different shifts, or they are just jobless
You said "don't expose your location" - what if you want to build a palisade? you need to wait over 24h to gain full soak, so you need to nolife or again, play with many friends to defend

and w16.2 changes only allowed to destroy bases faster

Some changes are just fucking retarded, I really wish Jorb/Loftar will play for a week to just experience the game they made, not just joining after few months when the most shit show ends, Jorb only killed one AFK alt using catapult from inside of his base

Oh no, my cows/sheeps died - Jorb added "hibernation"
Oh no, my moundbeds died and I lost crops during the winter - Jorb changed moundbeds (and also bugged them)

Like, when jorb plays this game he starts to see the shit he created, he should try PvP
"no no, the game must indeed have PvP" THEN TRY PVP JORB you are "dev" and you don't understand your OWN GAME

What's the point of 16.2 anyway, "experimental world" to know/experience what, he wanted to add insta claims (fucking retarded idea, like, how he couldn't even think of it)
B)
User avatar
524u
 
Posts: 173
Joined: Wed Nov 17, 2010 2:23 pm

Re: Make leather process faster / Increase Vandalism skill c

Postby MarcusXDead » Tue Aug 18, 2026 9:54 am

524u wrote:I really wish Jorb/Loftar will play for a week to just experience the game they made, not just joining after few months when the most shit show ends, Jorb only killed one AFK alt using catapult from inside of his base
"no no, the game must indeed have PvP" THEN TRY PVP JORB you are "dev" and you don't understand your OWN GAME

^This

P.S.
It's not really a good design when you set up a palicade and just pray no one will find it while you're asleep during the soak days.
^The wall of text^
MarcusXDead
 
Posts: 109
Joined: Fri Mar 23, 2018 11:23 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot]