MightySheep wrote:dwindling numbers is because this game sucks and it is overpriced, dont confuse the issues here
if you want to talk about noobs and hermits then they are already vulnerable to palibashers and mass murderers either way, this topic isnt really changing that
What? You didn't like my suggestion? Requiring the use of an object to initiate the siege offers them an alternative route from going with this stupid one hit or one repair every few hours implementation. If mechanics are changed so that the attacking party requires a claim to do any damage at all on any of the objects (walls, containers, etc.) I believe this would create a nice back and forth between defenders and attackers, as in, attackers attempting to claim as much of the territory as possible before being able to attempt your break-in at all and defenders attempting to thwart this process through various means.
Regarding ranged siege machines such as catapults, maybe let's just focus on getting the ram reasonably implemented first before we start delving in to the subject of war machines that can break walls from a distance.